Remodel
Remodel | |
---|---|
Cost | 4 |
Type | Action |
Set/Expansion | Base |
Illustrator | Matthias Catrein |
Trash a card from your hand. Gain a card costing up to more than the trashed card. |
Remodel is an Action card from the Base set. When played, it makes you trash a card from your hand, and gain a card costing up to more, thus improving your deck by ; it's one of the first trash-for-benefit cards that players encounter when learning Dominion, and similar cards from future expansions, such as Expand, are sometimes called the "Remodel family". It can be used on cheap cards, such as Remodeling Estates into Silvers or cheap engine pieces, or on expensive cards, such as Remodeling Golds into Provinces. It is not very good for trashing Coppers or Curses, since it'll make you gain a 2-cost card you probably don't want.
Contents |
FAQ
Official FAQ
- You cannot trash the Remodel as it isn't in your hand when you resolve it (you can trash a different Remodel card from your hand).
- If you do not have a card to trash, you cannot gain a card from the Remodel.
- The gained card goes in your Discard pile.
- You can only gain cards from the Supply.
- The gained card need not cost exactly more than the trashed card; it can cost that much or any amount less.
- You cannot use coins from Treasures or previous Actions (like the Market) to increase the cost of the card you gain.
- You can trash a card to gain a copy of the same card.
Other Rules clarifications
You must trash a card from your hand if you have one.
Strategy Article
There is no comprehensive strategy article for Remodel.
Remodel is typically worst for trashing Coppers, since you're usually forced to pick up not-very-good -cost cards with it. There are exceptions when there are good -cost cards to gain, such as Lighthouse or Fool's Gold. Remodel is typically good for trashing Estates in exchange for --cost engine pieces such as Villages or Smithies. Remodel is also very useful in the endgame, when you can trash a Gold with it to gain a Province, or trash an engine piece to gain a Duchy. As an endgame accelerator, it can even be used to Remodel a Province back into a Province, solely for the purpose of ending the game sooner.
You may be tempted to try a turbo-Remodel strategy where you aim to Remodel your Estates into more Remodels, then Remodel Remodels into Golds, then Remodel Golds to Provinces. This approach of slowly building up value with Remodels is usually not very effective.
Synergies/Combos
- Fool's Gold+Remodel is quite good.
- Engine pieces that cost -.
Antisynergies
- Decks made primarily out of -cost cards which you can't gain by trashing Estates and can't Remodel into Provinces.
Trivia
Secret History