Steward
Steward | |
---|---|
Cost | 3 |
Type | Action |
Set/Expansion | Intrigue |
Illustrator | Matthias Catrein |
Choose one: +2 Cards; or +; or trash 2 cards from your hand. |
Steward is an Action card from Intrigue. Keeping with the "choices" theme in Intrigue, Steward gives you a choice of whether to use it as a trasher, a terminal Silver, or terminal card draw. It is most often used as a fairly fast early-game trasher, especially when setting up an engine, with some mid- and late-game uses.
Contents |
FAQ
Official FAQ
- If you choose to trash 2 cards and have 2 or more cards in your hand after playing the Steward, then you must trash exactly 2 cards.
- You may choose to trash 2 cards, even if you only have 1 card left in your hand after playing the Steward; just trash the remaining card in your hand.
- You cannot mix and match - you either draw 2 cards, get , or trash 2 cards.
Other Rules clarifications
You first choose which two cards to trash, then trash them both at the same time, and then choose which order to activate any when-trashed effects.
Strategy Article
There is no strategy article for Steward.
Steward is most commonly used as an early-game trasher with late-game utility; trashing two cards at once is good enough trashing to set up a reasonable engine, and it can be used as a terminal silver or weak terminal draw once there are no longer any good trashing targets.
A common conundrum is whether to use Steward for trashing or for + if you draw Steward with 3-4 Coppers on your first shuffle. This is discussed in this forum post; the opinion of good players seems to be that trashing will usually be the right choice (since, after all, why would you have bought the Steward if you didn't want the early trashing?) but this is by no means settled for all cases.
Steward can be used as a mediocre Big Money enabler, as discussed here. Steward is optionally a terminal drawer, but because it also has a strong trashing option, it lends itself much more to engines setting up engines than to being played in BM. In the unlikely event that you choose to play it in BM, you’re basically only going to want to use the trash ability if you’re not hurting your buying power. You’ll tend to use the + more early and use the +2 cards when + seems relatively weak (e.g. it gets you to ).
Synergies/Combos
- Engines which need trashing.
Antisynergies
Trivia
Secret History