Moneylender
Moneylender | |
---|---|
Cost | 4 |
Type | [[Action]] |
Set/Expansion | Base |
Illustrator | Matthias Catrein |
Trash a Copper from your hand. If you do, +$3. |
Contents |
FAQ
Official FAQ
- If you do not have a Copper in your hand to trash, you don't get the +3 coins to spend in the Buy phase.
Other Rules clarifications
You must trash a Copper if you have one in your hand.
Strategy Article
Version 1.0 of this article was posted at http://dominionstrategy.com/2010/12/13/dominion-moneylender/ by theory.
A long time ago, this used to be one of the best opening $4′s; like Masquerade, it trashes without sacrificing your current hand. Moneylender even works with Chapel: Moneylender can bootstrap Chapel decks into $5′s and Golds as quickly as a Silver while thinning the deck faster, and if there are no worthwhile $2′s, then drawing Silver/Chapel is just as useless as drawing Moneylender/Chapel.
Unfortunately, there’s not much use for Moneylender outside the early game. Look for a way to get rid of it, even before it trashes all 7 Coppers; you’re just not as likely to draw it with your Coppers after three or four trashings. In the midgame, if you can draw your entire deck, then Moneylender can be a decent defense against Mountebank and Ambassador. And if you feel especially daring, it might be worthwhile to spend some extra Buys on Coppers if you have excess card-drawing capacity, or if you're running a treasureless double-Tactician deck. More often, though, the Moneylender just ends up getting fed to the Salvager, Forge, or even the Chapel.
Synergies/Combos
Works with:
- Venture/Adventurer
- Grand Market
Antisynergies
Conflicts with:
- Other copper trashers such as Mine, Loan, Spice Merchant
- Strategies that use Copper such as Coppersmith, Counting House, Gardens
- Sometimes, other trashers like Chapel, Trading Post, Steward
Trivia
Secret History