Siren
From DominionStrategy Wiki
Siren | |
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Info | |
Cost | |
Type(s) | Action - Duration - Attack |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
Each other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand. When you gain this, trash it unless you trash an Action from your hand. |
Siren is an Action-Duration-Attack card from Plunder. It is an inexpensive curser and source of duration draw; its low cost is offset by the fact that you ordinarily have to trash an Action card to keep it once you've gained it. Occasionally, loopholes involving the stop-moving rule can allow you to get around that requirement.
Contents |
FAQ
Official FAQ
- When you gain a Siren, it's immediately trashed unless you trash an Action card from your hand.
- However if you manage to move the Siren from where it was gained (whether it was gained to your discard pile or somewhere else) before resolving this ability - for example putting it on top of your deck with Tiara - then it will fail to be trashed (though you can still trash an Action card if you want).
Other rules clarifications
- If you have an Action in hand, you can decline to trash it, just to trash the Siren. This can be useful for triggering when-trash effects (such as Sewers or Market Square).
- Cards like Tiara can move a Siren when you gain it, which means that Siren can't trash itself. However, cards like Replace move a Siren after it's been gained, which is too late (so the Siren will trash itself).
Strategy
Versions
English versions
Other language versions
Language | Name | Digital | Text | Notes |
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Trivia
Preview
Siren is just some new Duration card. It's a little hard to get; someone has to get lured to their doom. There are some subtle combos for getting around that penalty; see if you can find them.