Journey
From DominionStrategy Wiki
Journey | |
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Info | |
Cost | |
Type | Event |
Set |
Plunder![]() |
Illustrator(s) | Julien Delval |
Event text | |
Once per turn: If the previous turn wasn't yours, you don't discard cards from play in Clean-up this turn, and take an extra turn after this one. |
Journey is an Event from Plunder.
Contents |
FAQ
Official FAQ
- You can only buy this once per turn. When you do, if the previous turn was not yours - if it was another player's turn before this turn - you don't discard cards from play this turn, and you take another turn after this turn ends. You still discard your hand.
- The extra turn is completely normal except that it doesn't count for the tiebreaker.
- The cards left in play don't do anything special on the extra turn; a Copper left in play doesn't make on the extra turn and so on.
- Cards with "while this is in play" abilities can continue to function, and the cards are in play for things that care about that, such as Swamp Shacks; otherwise, the cards being in play just means you won't draw them that turn.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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Once per turn: If the previous turn wasn't yours, you don't discard cards from play in Clean-up this turn, and take an extra turn after this one. | Plunder | December 2022 |
Other language versions
Language | Name | Digital | Text | Notes |
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Trivia
Preview
Journey is an exotic extra turn, where you won't get to use the cards from this turn on that turn. And it messes with stuff like Swamp Shacks.