Sage
From DominionStrategy Wiki
Revision as of 16:03, 12 March 2013 by 174.27.36.232 (Talk)
Sage is an Action card from Dark Ages. It is a a cantrip that digs for a card costing or more; therefore it allows you to skip past your Copper, Curses, Estates, and Shelters.
Sage | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Action Reveal cards from the top of your deck until you reveal one costing or more. Put that card into your hand and discard the rest. |
Contents |
FAQ
Official FAQ
- If you run out of cards while revealing cards, shuffle your discard pile (not including the revealed cards) and continue.
- If you run out of cards to reveal and have no cards in your discard pile, stop there; discard everything revealed, and you do not get a card.
- If you find a card costing or more, put that one into your hand and discard the rest. For example you might reveal Copper, then Copper, then Curse, then Province; Province costs , so you would stop there, put Province in your hand, and discard the two Coppers and the Curse.
Other Rules clarifications
Strategy Article
Since Dark Ages is pretty new, Sage hasn't been well-explored. If you have better ideas for how to play with Sage, comment on the forums!
It may be a good opening with some powerful cards, such as Sea Hag, to play them more often and to find them amidst the starting Coppers and Estates or Shelters. However, it does sacrifice some economy, since it merely finds your other good cards and does not add any buying power itself. It quickly loses power once you start buying Victory cards,
Synergies/Combos
- Perhaps Remake or Sea Hag make good openings with Sage? With Sea Hag, you don't care about the economy loss because if you keep playing it it'll destroy your opponents' economy too, whereas with Remake, you'll trash down super-fast and gain Silver by remaking Estate.
- Another good card for Sage might be Monument. Unlike any other card, Monument can give unlimited VP. Open Monument/Sage and buy out the Sages, Estates, and another card worth two, all the while playing your Monument.
Antisynergies
- Lighthouse, Chapel, Hamlet, and other good cards
Trivia
Secret History
The initial version was +1 Action, name a card, draw the next card that you haven't named for Sages yet this turn. So with multiple Sages it would get more selective. I pared that down to just drawing you a +.