Count
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There isn't a strategy article for Count; if you have an idea for how to use Count, post it on the [http://forum.dominionstrategy.com forums!] As [[Dark Ages]] is still new, there's still much to explore. | There isn't a strategy article for Count; if you have an idea for how to use Count, post it on the [http://forum.dominionstrategy.com forums!] As [[Dark Ages]] is still new, there's still much to explore. | ||
− | Count can be a good [[trasher]], since it can trash either your whole hand or your whole hand minus one or two cards. Certainly a top-notch [[opening]] on a {{Cost|5}}/{{Cost|2}} start, since then it would trash almost as fast as | + | Count can be a good [[trasher]], since it can trash either your whole hand or your whole hand minus one or two cards. Certainly a top-notch [[opening]] on a {{Cost|5}}/{{Cost|2}} start, since then it would trash almost as fast as {{Card|Chapel}}. It is not so good for trashing incoming {{Card|Curse|Curses}}, since you have to either discard or trash all the cards in your hand. |
− | It's a reasonable source of terminal money, at +{{Cost|3}}, assuming you don't mind one of the penalties. Good for both [[Big Money]], where putting a card back would give a | + | It's a reasonable source of terminal money, at +{{Cost|3}}, assuming you don't mind one of the penalties. Good for both [[Big Money]], where putting a card back would give a {{Card|Courtyard}}-like effect, or for [[engine]]s. |
− | Gaining a | + | Gaining a {{Card|Duchy}} can be used to great effect in the endgame, or in a {{Card|Duke}} game. |
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * | + | * {{Card|Duke}} |
− | * | + | * {{Card|Gardens}} and {{Card|Silk Road}}, possibly? Count can gain 2 cards in one turn, a {{Card|Duchy}} and a {{Card|Copper}}. But it costs {{Cost|5}}, so might be too hard to get enough Counts soon enough to enable an [[Alt-VP]] [[rush]]. |
=== Antisynergies === | === Antisynergies === | ||
− | * Early [[trasher]]s like | + | * Early [[trasher]]s like {{Card|Chapel}}, {{Card|Remake}}, {{Card|Steward}}. |
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 02:44, 15 November 2012
Count | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Dennis Lohausen |
Card text | |
Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper. Choose one: +; trash your hand; or gain a Duchy. |
Count is an Action card from Dark Ages. It can be played a total of 9 different ways, with 3 possible benefits and 3 possible penalties. It can be played as a trasher, gainer, or as a terminal source of coin.
Contents |
FAQ
Official FAQ
- This card gives you two separate choices: first you either discard 2 cards, put a card from your hand on top of your deck, or gain a Copper; after resolving that, you either get +, trash your hand, or gain a Duchy.
- For example, you might choose to discard 2 cards, then gain a Duchy.
- Gained cards come from the Supply and are put into your discard pile.
- You can choose an option even if you cannot do it.
- If you trash multiple cards that do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Count; if you have an idea for how to use Count, post it on the forums! As Dark Ages is still new, there's still much to explore.
Count can be a good trasher, since it can trash either your whole hand or your whole hand minus one or two cards. Certainly a top-notch opening on a / start, since then it would trash almost as fast as Chapel. It is not so good for trashing incoming Curses, since you have to either discard or trash all the cards in your hand.
It's a reasonable source of terminal money, at +, assuming you don't mind one of the penalties. Good for both Big Money, where putting a card back would give a Courtyard-like effect, or for engines.
Gaining a Duchy can be used to great effect in the endgame, or in a Duke game.
Synergies/Combos
- Duke
- Gardens and Silk Road, possibly? Count can gain 2 cards in one turn, a Duchy and a Copper. But it costs , so might be too hard to get enough Counts soon enough to enable an Alt-VP rush.
Antisynergies
Trivia
Secret History