Embargo
From DominionStrategy Wiki
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== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | + | {{Quote|Text=This was originally "+1 Card, +1 Action, Choose an action or treasure pile, other players can't buy it until your next turn." This had the same non-standard timing deal that Cutpurse had. It also sometimes had a tracking issue. So I replaced it with a version that went on a pile and made you get Curses for buying that card. I like that it doesn't shut you out; you can still buy the card, you just have to decide if it's worth a Curse. And this way it can go on any pile. For a while the Embargo card itself went on the pile, but in the end we switched to tokens, which don't cover up the pile, and create fewer questions. |Name=[[Donald X. Vaccarino]] | |
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 from The Secret History of the Seaside Dominion cards] | ||
+ | }} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 17:13, 28 October 2012
Embargo | |
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Cost | 2 |
Type | [[Action]] |
Set/Expansion | Seaside |
Illustrator | [[]] |
+$2 Trash this card. Put an Embargo token on top of a Supply pile. When a player buys a card, he gains a Curse card per Embargo token on that pile. |
Contents |
FAQ
Official FAQ
- You can pick any pile in the supply.
- If multiple Embargo cards are used to put Embargo tokens on the same pile, a player gains a Curse card for every Embargo token when they buy a card from that pile.
- You do not gain a Curse card if you gain a card from an Embargoed pile without buying it (for example, if you gain a card with Smugglers).
- If you Throne Room an Embargo, you place two Embargo tokens and they do not have to go on the same Supply pile.
- If you run out of Embargo tokens, use a suitable replacement to mark Embargoed piles.
- If there are no Curses left, Embargo tokens do nothing.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
This was originally "+1 Card, +1 Action, Choose an action or treasure pile, other players can't buy it until your next turn." This had the same non-standard timing deal that Cutpurse had. It also sometimes had a tracking issue. So I replaced it with a version that went on a pile and made you get Curses for buying that card. I like that it doesn't shut you out; you can still buy the card, you just have to decide if it's worth a Curse. And this way it can go on any pile. For a while the Embargo card itself went on the pile, but in the end we switched to tokens, which don't cover up the pile, and create fewer questions.