Farmland
(official faq) |
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|Text=Another very old card, from before I split Seaside and Hinterlands. Originally it triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing $4, gain a Farmland, trash another card costing $4, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble Brigand had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed. | |Text=Another very old card, from before I split Seaside and Hinterlands. Originally it triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing $4, gain a Farmland, trash another card costing $4, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble Brigand had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from The Secret History of the Hinterlands Cards] |
}} | }} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 07:36, 4 November 2012
Farmland | |
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Cost | 6 |
Type | [[Victory]] |
Set/Expansion | Hinterlands |
Illustrator | Eric J. Carter |
2VP When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card. |
Contents |
FAQ
Official FAQ
This is a Victory card, not an Action card. It is worth 2 (V) at the end of the game. When you buy it, you trash a card from your hand if able, and if you did, you gain a card from the supply costing exactly $2 more than the trashed card if able. If there are no cards left in your hand to trash, you do not trash or gain a card, and if you trashed a card but there are no cards in the supply costing exactly $2 move than the trashed card, you do not gain a card. This ability only functions when you buy Farmland, not when you gain it some other way. During set-up, put all 12 Farmlands in the Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player game.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History