Forager
From DominionStrategy Wiki
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{{Cardbox| | {{Cardbox| | ||
|Card = Forager | |Card = Forager | ||
− | |Cost = 3 | + | |Cost = {{coin|3}} |
|Set = Dark Ages | |Set = Dark Ages | ||
|Type = Action | |Type = Action |
Revision as of 15:04, 6 November 2012
Forager
Forager | |
---|---|
Cost | |
Type | Action |
Set/Expansion | Dark Ages |
Illustrator | Eric J. Carter |
+1 Action; +1 Buy Trash a card from your hand. + per differently named Treasure in the trash. |
Contents |
FAQ
Official FAQ
Trash a card from your hand if you can. Whether or not you can, you still get +  per differently named Treasure in the trash, plus +1 Action and +1 Buy. Multiple copies of the same Treasure card do not increase how much you get. For example, if the trash has four Coppers, a Counterfeit, and six Estates, you get +. Cards with multiple types, one of which is Treasure (such as Harem from Intrigue), are Treasures.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
I wanted cards that cared about the trash. There were not a lot of reasonable things to do. If cards care too much, people end up spreading the trash out on the table, and well how big is your table anyway. This mechanic worked fine though. Taking a cue from Trade Route, it cares about the variety of treasures that are in the trash. This normally only goes up, but can go down due to cards that steal from the trash, and that's fun too. The card originally cost , so that you could use it to buy two more of them right away, but that turned out to be too strong. An early version I don't remember says "Trash a card from your hand. + per different treasure in the trash, +1 Card per different victory card in the trash," with no +Action/+Buy