Silk Road
From DominionStrategy Wiki
(Difference between revisions)
(official faq) |
m (Robot: Automated text replacement (-the Secret History of the (.*) Cards +The Secret History of the \1 Cards)) |
||
Line 20: | Line 20: | ||
|Text=In the early days of Hinterlands being its own set, it kind of had a Victory cards sub-theme. It had four Victory cards - they were just a cute vehicle for when-gain abilities. And it had a few things that interacted with Victory cards. So naturally it got the Victory card that counts Victory cards. It never changed. | |Text=In the early days of Hinterlands being its own set, it kind of had a Victory cards sub-theme. It had four Victory cards - they were just a cute vehicle for when-gain abilities. And it had a few things that interacted with Victory cards. So naturally it got the Victory card that counts Victory cards. It never changed. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 from The Secret History of the Hinterlands Cards] |
}} | }} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 07:37, 4 November 2012
Silk Road | |
---|---|
Cost | 4 |
Type | [[Victory]] |
Set/Expansion | Hinterlands |
Illustrator | Martin Hoffmann |
Worth 1VP for every 4 Victory cards in your deck (round down). |
Contents |
FAQ
Official FAQ
This is a Victory card, not an Action card. It does nothing until the end of the game, when it is worth 1 (V) for every four Victory cards in your Deck (counting all of your cards - your Discard pile and hand are part of your Deck at that point). Silk Roads count themselves. Round down; if you have 11 Victory cards, Silk Road is worth 2 (V). During set-up put all 12 Silk Road in the Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player game. Cards with multiple types, one of which are Victory, are Victory cards and so are counted by Silk Road.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
In the early days of Hinterlands being its own set, it kind of had a Victory cards sub-theme. It had four Victory cards - they were just a cute vehicle for when-gain abilities. And it had a few things that interacted with Victory cards. So naturally it got the Victory card that counts Victory cards. It never changed.