Survivors
From DominionStrategy Wiki
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=== Secret History === | === Secret History === | ||
{{Quote|Text= | {{Quote|Text= | ||
− | + | Back when, the main set had [[Confusion]]—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like {{Card|Curse}}. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.<br> | |
− | + | <br> | |
− | I needed a rule for putting out the pile, and so put "Looter" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for Contraband we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got. | + | I needed a rule for putting out the pile, and so put "[[Looter]]" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for {{Card|Contraband}} we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards] |
Revision as of 13:12, 11 November 2012
Survivors | |
---|---|
Info | |
Cost | |
Type(s) | Action - Ruins |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Alex Drummond |
Card text | |
Look at the top 2 cards of your deck. Discard them or put them back in any order. |
Contents |
FAQ
Official FAQ
- You either discard both cards, or put both cards back on top; you cannot just discard one card.
- This is a Ruins; see Additional Rules for Dark Ages and Preparation.
Other Rules clarifications
- If you do not have 2 cards in your deck, look at what you can and then shuffle your discard pile to make a new deck. If you still don't have 2 cards to look at just reveal what you can.
Strategy Article
Synergies/Combos
Antisynergies
Trivia
This is the only non-vanilla Ruins card. It is also the only one whose name and artwork aren't based on earlier cards.
Secret History
Back when, the main set had Confusion—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like Curse. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.