Urchin
From DominionStrategy Wiki
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− | {{Quote||Text=I wanted an attack that learned how to be a better attack. The initial attack had to be weak, and it had to have +1 card +1 action, making it need to be even weaker. 'Discard down to 4' was an obvious candidate and worked out immediately. It can hurt, but is often inoffensive.|Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | + | {{Quote||Text=I wanted an attack that learned how to be a better attack. The initial attack had to be weak, and it had to have +1 card +1 action, making it need to be even weaker. 'Discard down to 4' was an obvious candidate and worked out immediately. It can hurt, but is often inoffensive.|Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 from The Secret History of the Dark Ages Cards]}} |
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 11:07, 4 November 2012
Urchin
Urchin | |
---|---|
Cost | 3 |
Type | [[Action - Attack]] |
Set/Expansion | Dark Ages |
Illustrator | Martin Hoffman |
+1 Card; +1 Action Each other player discards down to 4 cards in hand. |
Contents |
FAQ
Official FAQ
- When you play this, you draw a card and get +1 Action, then each other player discards down to 4 cards in hand. Players who already have 4 or fewer cards in hand do not do anything.
- While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin. If you do, you gain a Mercenary.
- The Mercenary comes from the Mercenary pile, which is not in the Supply, and is put into your discard pile.
- If there are no Mercenaries left you do not gain one.
- If you play the same Urchin twice in one turn, such as via Procession, that does not let you trash it for a Mercenary. If you play two different Urchins however, playing the second one will let you trash the first one.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
I wanted an attack that learned how to be a better attack. The initial attack had to be weak, and it had to have +1 card +1 action, making it need to be even weaker. 'Discard down to 4' was an obvious candidate and worked out immediately. It can hurt, but is often inoffensive.