Workshop
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*The card you gain is put into your Discard pile. | *The card you gain is put into your Discard pile. | ||
*It has to be a card from the Supply. | *It has to be a card from the Supply. | ||
− | *You cannot use {{ | + | *You cannot use {{Cost|}} from Treasures or previous Actions (like the {{Card|Market}}) to increase the cost of the card you may gain. |
=== Other Rules clarifications === | === Other Rules clarifications === |
Revision as of 04:59, 8 November 2012
Workshop | |
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Cost | |
Type | Action |
Set/Expansion | Base |
Illustrator | Christof Tisch |
Gain a card costing up to . |
Workshop is an Action card from the Base set. It is a gainer, meaning it allows you to gain cards without buying them; it is limited to cards costing up to . It allows you to accumulate lots of cheap cards, which is useful for building an engine out of cheap parts or for a rush strategy, but does not directly help buy expensive cards. Intrigue and Dark Ages introduce Ironworks and Armory, respectively, which are more expensive variants of Workshop with an extra twist.
Contents |
FAQ
Official FAQ
- The card you gain is put into your Discard pile.
- It has to be a card from the Supply.
- You cannot use from Treasures or previous Actions (like the Market) to increase the cost of the card you may gain.
Other Rules clarifications
The costs of cards may be reduced by other cards - Bridge or Highway. When checking whether you can gain a card with Workshop, you look at its cost as modified by all Bridges and Highways that have been played, not its "original" cost.
Strategy Article
There is currently no strategy article for Workshop.
Workshop is typically used to pick up cheap engine pieces, such as Village or Smithy. It can also be used for a Gardens or Silk Road rush.
Synergies/Combos
Antisynergies
- Lack of useful cheap cards besides silver
Trivia
Secret History