Philosopher's Stone
(Created page with "{{Cardbox| |Card = Philosopher's Stone |Cost = $3◉ |Set = Alchemy |Type = Treasure |Illustrator = |Text = When you play this, count your deck and discard pile. W...") |
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== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
− | + | This started out as an action, "+1 Buy, +$1 per 4 cards left in your deck." It was in the original Alchemy, but I considered it for the main set at one point (when Gardens moved there). Eventually I brought it back as a treasure. First it counted cards left in your deck. Some people don't like how huge the variance is on that though. I can make a card here and there like that, but not too many. I dropped it, then later brought it back with "put your deck into your discard pile" (and then it counted your discard pile). That still had high variance, a different way; you might draw it immediately after shuffling, which was a lot better than not drawing it immediately. Finally I changed it to how it is now. The random element is completely gone; it still isn't consistent, due to card-drawing and such, but that's your own problem. | |
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 05:51, 26 October 2012
Philosopher's Stone | |
---|---|
Cost | $3◉ |
Type | [[Treasure]] |
Set/Expansion | Alchemy |
Illustrator | [[]] |
When you play this, count your deck and discard pile. Worth $1 per 5 cards total between them (rounded down). |
Contents |
FAQ
Official FAQ
Copy & Paste Official FAQ here, please.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
This started out as an action, "+1 Buy, +$1 per 4 cards left in your deck." It was in the original Alchemy, but I considered it for the main set at one point (when Gardens moved there). Eventually I brought it back as a treasure. First it counted cards left in your deck. Some people don't like how huge the variance is on that though. I can make a card here and there like that, but not too many. I dropped it, then later brought it back with "put your deck into your discard pile" (and then it counted your discard pile). That still had high variance, a different way; you might draw it immediately after shuffling, which was a lot better than not drawing it immediately. Finally I changed it to how it is now. The random element is completely gone; it still isn't consistent, due to card-drawing and such, but that's your own problem.