Ill-Gotten Gains
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''When you gain this, each other player gains a Curse. | ''When you gain this, each other player gains a Curse. | ||
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+ | '''Ill-Gotten Gains''' is a [[Treasure]] card from [[Hinterlands]]. Its primary function is as a [[curser]], but unlike other cursers it distributes [[Curse]]s when it is gained, not when it is played. For this reason, it is the only curser that is not an [[Attack]] card. Ill-Gotten Gains lends itself to [[rush]] strategies, since ordinarily depleting the Ill-Gotten Gains supply pile will also deplete the Curse pile at the same time, leaving a quick route to a [[three-pile ending]] by emptying [[Duchy}Duchies]] or a similar [[alt-VP]] card. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | This is a treasure with {{coin|1}}, like Copper. When you play it, you may gain a Copper. The gained Copper comes from the Supply and is put into your hand; you can immediately play it. If there is no Copper left in the Supply, you do not gain one. When you gain Ill-Gotten Gains, each other player gains a Curse. This happens whether you gained Ill-Gotten Gains due to buying it, or you gain it some other way. The Curses come from the Supply and go into discard piles. If there are not enough Curses left to go around, deal them out in turn order, starting with the player to the left of the player who gained Ill-Gotten Gains. Ill-Gotten Gains is not an Attack, and gaining it is not playing | + | This is a treasure with {{coin|1}}, like Copper. When you play it, you may gain a Copper. The gained Copper comes from the Supply and is put into your hand; you can immediately play it. If there is no Copper left in the Supply, you do not gain one. When you gain Ill-Gotten Gains, each other player gains a Curse. This happens whether you gained Ill-Gotten Gains due to buying it, or you gain it some other way. The Curses come from the Supply and go into discard piles. If there are not enough Curses left to go around, deal them out in turn order, starting with the player to the left of the player who gained Ill-Gotten Gains. Ill-Gotten Gains is not an Attack, and gaining it is not playing an Attack; cards like Moat from Dominion do not work against it. |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == |
Revision as of 02:20, 6 November 2012
Ill-Gotten Gains | |
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Cost | 5 |
Type | Treasure |
Set/Expansion | Hinterlands |
Illustrator | Jason Slavin |
Worth When you play this, you may gain a Copper, putting it into your hand. When you gain this, each other player gains a Curse. |
Ill-Gotten Gains is a Treasure card from Hinterlands. Its primary function is as a curser, but unlike other cursers it distributes Curses when it is gained, not when it is played. For this reason, it is the only curser that is not an Attack card. Ill-Gotten Gains lends itself to rush strategies, since ordinarily depleting the Ill-Gotten Gains supply pile will also deplete the Curse pile at the same time, leaving a quick route to a three-pile ending by emptying [[Duchy}Duchies]] or a similar alt-VP card.
Contents |
FAQ
Official FAQ
This is a treasure with , like Copper. When you play it, you may gain a Copper. The gained Copper comes from the Supply and is put into your hand; you can immediately play it. If there is no Copper left in the Supply, you do not gain one. When you gain Ill-Gotten Gains, each other player gains a Curse. This happens whether you gained Ill-Gotten Gains due to buying it, or you gain it some other way. The Curses come from the Supply and go into discard piles. If there are not enough Curses left to go around, deal them out in turn order, starting with the player to the left of the player who gained Ill-Gotten Gains. Ill-Gotten Gains is not an Attack, and gaining it is not playing an Attack; cards like Moat from Dominion do not work against it.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History