Highway
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{{Infobox Card | {{Infobox Card | ||
|name = Highway | |name = Highway | ||
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|text2 = While this is in play, cards cost {{Cost|1}} less. | |text2 = While this is in play, cards cost {{Cost|1}} less. | ||
}} | }} | ||
− | '''Highway''' is an [[Action]] card from [[Hinterlands]]. Highway is a [[cantrip]] that, like {{Card|Bridge}}, | + | '''Highway''' is an [[Action]] card from [[Hinterlands]]. Highway is a [[cantrip]] that, like {{Card|Bridge}}, provides [[cost reduction]]. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
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* If you use {{Card|Procession}} on a Highway, costs do not end up reduced at all: the Highway is trashed and thus leaves the play area, so the cost-reducing effect is no longer active. (This is not the case for {{Card|Bridge}}.) | * If you use {{Card|Procession}} on a Highway, costs do not end up reduced at all: the Highway is trashed and thus leaves the play area, so the cost-reducing effect is no longer active. (This is not the case for {{Card|Bridge}}.) | ||
− | == Strategy | + | == Strategy == |
''[http://forum.dominionstrategy.com/index.php?topic=7007.0 Original article] by platykurtic'' | ''[http://forum.dominionstrategy.com/index.php?topic=7007.0 Original article] by platykurtic'' | ||
+ | Highway is a [[peddler variant]] that gives [[cost reduction]] instead of generating {{Cost}}. As a peddler variant, Highway is best when you can pair it with strong [[trashing]] in order to play multiple copies per turn consistently, and adds potent [[payload]] to your deck without requiring much [[draw]]. | ||
− | + | As cost reduction, Highway is most effective when there are sources of +Buy, or [[gainer]]s with cost restrictions, e.g. [[Gainer#Workshop_variants|Workshop variant]]s. Compared to other forms of cost reduction such as {{Card|Bridge}}, Highway does not necessarily need draw or [[Village (card category)|village]] support, and your deck can often reliably reduce costs as Highway's [[cantrip]] nature makes it very easy to stack the cost reduction effect. This means that a deck built around playing Highways can easily support a few [[stop card]]s acting as gainers or +Buy. Without either, Highway is effectively just a {{Cost|5}} {{Card|Peddler}}, which is often an inefficient way of adding payload to a deck. | |
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− | + | Highway’s cost reduction effect is a [[while in play]] effect, which has two important strategic consequences relating to [[Throne Room variant|Throne variants]] and [[Way]]s. Highway’s cost reduction effect does not stack when you Throne it, as there is still only one copy of Highway in play, so Throne variants are a slight antisynergy as Throning a good payload card is less potent than usual. Conversely, playing Highway using a Way can give you flexibility and additional value that playing the Highway normally does not. As an example, if you’ve drawn your deck, playing your remaining Highways with {{Way|Way of the Squirrel}} gives you an increased hand size next turn, while still getting cost reduction this turn. | |
− | Highway | + | Highway is a strong card in a deck that can fully utilize it by both finding it reliably and taking advantage of the cost reduction. This typically means that other {{Cost|5}} cards will be more important in the opening for establishing [[deck control]], and that in the mid-game you’ll often prioritize building a functional deck over buying Highway at every opportunity. |
− | + | Ultimately, however, winning the Highway [[Glossary#S|split]] can be important. This is because it’s often the case that you want to get a card of interest down to a particular pricepoint. For example, you need four Highways to be able to gain {{Card|Province}} with {{Card|Groom}}. In some games it can be tactically wise to deny that same ability to your opponent: if you are able to get seven of the Highways, your opponent will have a maximum of three of them, and will be unable to gain {{Card|Province}} with {{Card|Groom}} even if they get all their Highways in play. | |
− | Highway | + | |
− | === | + | ===Notable synergies=== |
− | * {{ | + | * {{Event|Seaway}}: With a Highway in play, you can Seaway a Highway. Cost reduction and +Buy combined on a cantrip makes for a very powerful card, as it guarantees you see the two highly synergistic effects together and is even more efficient in terms of draw and [[terminal space]] than usual for Highway. |
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− | === | + | ===External strategy articles=== |
− | + | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | |
− | + | * [http://forum.dominionstrategy.com/index.php?topic=7007.0 platykurtic's 2013 article] | |
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== Versions == | == Versions == |
Revision as of 01:06, 1 June 2021
Highway | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Eric J Carter |
Card text | |
+1 Card +1 Action While this is in play, cards cost less. |
Highway is an Action card from Hinterlands. Highway is a cantrip that, like Bridge, provides cost reduction.
Contents |
FAQ
Official FAQ
- This makes all cards cheaper (to a minimum of ) as long as it is in play.
- This applies to cards everywhere - cards in the Supply, cards in hand, cards in Decks, and so on.
- For example if you played Highway, then Develop, trashing a Copper, you could gain an Estate, as Estate would cost while Copper would still cost .
- Using Throne Room on Highway will not make cards cost less, as there is still only one copy of Highway in play.
- The bonus is cumulative: if you have three Highways in play, all cards cost less (to a minimum of ).
Other Rules clarifications
- If you use Procession on a Highway, costs do not end up reduced at all: the Highway is trashed and thus leaves the play area, so the cost-reducing effect is no longer active. (This is not the case for Bridge.)
Strategy
Original article by platykurtic Highway is a peddler variant that gives cost reduction instead of generating . As a peddler variant, Highway is best when you can pair it with strong trashing in order to play multiple copies per turn consistently, and adds potent payload to your deck without requiring much draw.
As cost reduction, Highway is most effective when there are sources of +Buy, or gainers with cost restrictions, e.g. Workshop variants. Compared to other forms of cost reduction such as Bridge, Highway does not necessarily need draw or village support, and your deck can often reliably reduce costs as Highway's cantrip nature makes it very easy to stack the cost reduction effect. This means that a deck built around playing Highways can easily support a few stop cards acting as gainers or +Buy. Without either, Highway is effectively just a Peddler, which is often an inefficient way of adding payload to a deck.
Highway’s cost reduction effect is a while in play effect, which has two important strategic consequences relating to Throne variants and Ways. Highway’s cost reduction effect does not stack when you Throne it, as there is still only one copy of Highway in play, so Throne variants are a slight antisynergy as Throning a good payload card is less potent than usual. Conversely, playing Highway using a Way can give you flexibility and additional value that playing the Highway normally does not. As an example, if you’ve drawn your deck, playing your remaining Highways with Way of the Squirrel gives you an increased hand size next turn, while still getting cost reduction this turn.
Highway is a strong card in a deck that can fully utilize it by both finding it reliably and taking advantage of the cost reduction. This typically means that other cards will be more important in the opening for establishing deck control, and that in the mid-game you’ll often prioritize building a functional deck over buying Highway at every opportunity.
Ultimately, however, winning the Highway split can be important. This is because it’s often the case that you want to get a card of interest down to a particular pricepoint. For example, you need four Highways to be able to gain Province with Groom. In some games it can be tactically wise to deny that same ability to your opponent: if you are able to get seven of the Highways, your opponent will have a maximum of three of them, and will be unable to gain Province with Groom even if they get all their Highways in play.
Notable synergies
- Seaway: With a Highway in play, you can Seaway a Highway. Cost reduction and +Buy combined on a cantrip makes for a very powerful card, as it guarantees you see the two highly synergistic effects together and is even more efficient in terms of draw and terminal space than usual for Highway.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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+1 Card. +1 Action. While this is in play, cards cost less, but not less than . |
Hinterlands 1st Edition | October 2011 | ||
+1 Card. +1 Action. While this is in play, cards cost less, but not less than . |
Hinterlands 2nd Edition | December 2016 | ||
+1 Card. +1 Action. While this is in play, cards cost less. |
Dominion 2019 Errata and Rules Tweaks (printed in 2020) | October 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Czech | Silnice | ||||
Dutch | Hoofdweg (lit. main road) | ||||
Finnish | Maantie (lit. road) | ||||
French | Route (lit. road) | ||||
German | Fernstrasse | +1 Karte +1 Aktion Wenn diese Karte im Spiel ist, kosten alle Karten weniger, niemals jedoch weniger als . |
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Italian | Strada Maestra | ||||
Japanese | 街道 (pron. kaidō) | +1 カードを引く。 +1 アクション。これが場にある間、(サプライ以外も含めた)すべてのカードのコストは下がる(未満にはならない)。 | |||
Polish | Gościniec | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Тракт (pron. trakt, lit. well-trodden dirt road) | ||||
Spanish | Carretera |
Trivia
Theme
Secret History