Berserker
From DominionStrategy Wiki
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* If you gain a Berserker with no Actions in play, however, you don't play it. | * If you gain a Berserker with no Actions in play, however, you don't play it. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | * If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so | + | * If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so Berserker telling you to play it will fail. |
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== Strategy == | == Strategy == | ||
Revision as of 13:50, 1 July 2022
Berserker | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Julien Delval |
Card text | |
Gain a card costing less than this. Each other player discards down to 3 cards in hand. When you gain this, if you have an Action in play, play this. |
Berserker is an Action-Attack card from Hinterlands (Second Edition). It is a gainer and a handsize attack that can be played immediately when you gain it if you already have another Action card in play.
Contents |
FAQ
Official FAQ
- When you gain a Berserker, if you have an Action card in play you play the Berserker; this means it will go into play, and you'll gain a cheaper card and then the other players will discard down to 3 cards in hand.
- They can still use cards like Moat then.
- If you gain a Berserker with no Actions in play, however, you don't play it.
Other Rules clarifications
- If you gain and play this with Innovation, Berserker loses track of itself, so Berserker telling you to play it will fail.
Strategy
Versions
English versions
Other language versions
Trivia
The art depicts developer Dale Yu. He was previously depicted on Navigator, which was removed.
Preview
Noble Brigand is a fixed Thief, and yet still too weak. Bandit turns out to be the actual fixed Thief.
Berserker is another Attack that attacks right away. But the Attack is more meaningful, and it comes with more stuff.
Secret History
We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were Knight-family, some Militia-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that Moats would work against it; it should have no way to wreck an opening /; the resources should be useful when gained, without stepping on Nomads; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder.