Island Folk
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=== Other rules clarifications === | === Other rules clarifications === | ||
* You can look at your next hand before deciding to spend 5 Favors for an extra turn. | * You can look at your next hand before deciding to spend 5 Favors for an extra turn. | ||
− | * If you play {{Card|Voyage}} the same turn you spend Favors with Island Folk, you will have | + | * If you play {{Card|Voyage}} the same turn you spend Favors with Island Folk, you've hit the "but not a 3rd turn" limit, so you will have to choose which extra turn to take. |
== Strategy == | == Strategy == |
Revision as of 05:48, 27 September 2023
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Island Folk | |
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Info | |
Type(s) | Ally |
Set | Allies |
Illustrator(s) | Brian Brinlee |
Ally text | |
At the end of your turn, if the previous turn wasn't yours, you may spend 5 Favors to take another turn. |
Island Folk is an Ally from Allies. It allows you to use Favors to get an extra turn.
Contents |
FAQ
Errata
Island Folk has received errata so that you can't take multiple extra turns in a row [1]. Here are rulings that will change as a result.
- If you spend Favors for Island Folk on an extra turn, you won't get an extra turn.
- If you set up multiple extra turns at once (e.g. one from Island Folk, one from Voyage), you choose one turn to take, and the others fail.
- If you are Possessed, and they make you spend Favors for Island Folk, you take an Island Folk turn, and then take your normal turn.
Official FAQ
- This can never let you take a 3rd turn in a row.
Other rules clarifications
- You can look at your next hand before deciding to spend 5 Favors for an extra turn.
- If you play Voyage the same turn you spend Favors with Island Folk, you've hit the "but not a 3rd turn" limit, so you will have to choose which extra turn to take.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the end of your turn, if the previous turn wasn't yours, you may spend 5 Favors to take another turn. | Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Inselvolk | Am Ende deines Zuges darfst du, wenn der vorherige Zug nicht deiner war, 5 Gefallen einlösen, um einen Extrazug zu spielen. |
Trivia
Preview
Island Folk lets you take extra turns; maybe that's worth getting some Underlings for.
Secret History
Unchanged. The cost is hemmed in by Importer; to cost 6 Favors, Importer would have had to make +5.