Cutthroat
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=== Other rules clarifications === | === Other rules clarifications === | ||
+ | * See the [[Plunder (expansion)#anchor_NextTime|Additional rules section]] for Duration cards in Dominion: Plunder regarding things happening "the next time". | ||
* If you gain a {{Card|Gold}}, that will trigger Cutthroats by all players (including ones that you already played). However, if the Gold gain causes you to play a Cutthroat (you gain one from {{Card|Haggler}} and then play it with {{Event|Rush}}), the Gold won't trigger the Cutthroat you just played (it triggers off your ''next'' Treasure gain). | * If you gain a {{Card|Gold}}, that will trigger Cutthroats by all players (including ones that you already played). However, if the Gold gain causes you to play a Cutthroat (you gain one from {{Card|Haggler}} and then play it with {{Event|Rush}}), the Gold won't trigger the Cutthroat you just played (it triggers off your ''next'' Treasure gain). | ||
+ | * The "next time" effect gets set up after the other players discard. So if another player discards a {{Card|Tunnel}} and gains a {{Card|Gold}}, that won't cause you to gain a Loot. | ||
== Strategy == | == Strategy == | ||
+ | ===Synergies and Combos=== | ||
+ | ====Antisynergies==== | ||
+ | *{{ally|Family of Inventors}} and other [[cost reduction]] effects can make all treasures cost 4 or less, stopping Cutthroat from triggering. | ||
== Versions == | == Versions == | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Moordenares || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || <p>Iedere andere speler legt kaarten af totdat hij er 3 in zijn hand heeft.</p>De volgende keer dat een speler een geldkaart pakt die {{cost|5}} of meer kost, pak jij een buit. || (2023) | ||
|- | |- | ||
!German | !German |
Latest revision as of 10:35, 4 January 2024
Cutthroat | |
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Info | |
Cost | |
Type(s) | Action - Duration - Attack |
Kingdom card? | Yes |
Set |
Plunder![]() |
Illustrator(s) | Hans Krill |
Card text | |
Each other player discards down to 3 cards in hand. The next time anyone gains a Treasure costing or more, gain a Loot. |
Cutthroat is an Action-Duration-Attack card from Plunder. It is a discard attack and Loot gainer, but you can't necessarily count on it to perform those functions frequently: once you attack with it, it stays in play doing nothing until anybody gains an expensive Treasure such as Gold; once that happens, everyone who's played a Cutthroat gets a Loot card and the Cutthroats are finally discarded that turn.
Contents |
[edit] FAQ
[edit] Official FAQ
[edit] Other rules clarifications
- See the Additional rules section for Duration cards in Dominion: Plunder regarding things happening "the next time".
- If you gain a Gold, that will trigger Cutthroats by all players (including ones that you already played). However, if the Gold gain causes you to play a Cutthroat (you gain one from Haggler and then play it with Rush), the Gold won't trigger the Cutthroat you just played (it triggers off your next Treasure gain).
- The "next time" effect gets set up after the other players discard. So if another player discards a Tunnel and gains a Gold, that won't cause you to gain a Loot.
[edit] Strategy
[edit] Synergies and Combos
[edit] Antisynergies
- Family of Inventors and other cost reduction effects can make all treasures cost 4 or less, stopping Cutthroat from triggering.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
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Each other player discards down to 3 cards in hand. The next time anyone gains a Treasure costing or more, gain a Loot. |
Plunder | December 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
There were unrelated discard attacks that died prior to me trying this. This one didn't change though.