Prosper
From DominionStrategy Wiki
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* Gain the [[Loot]] first. Then, one at a time, you can choose differently named [[Treasure]]s to gain, resolving each gain in turn. | * Gain the [[Loot]] first. Then, one at a time, you can choose differently named [[Treasure]]s to gain, resolving each gain in turn. | ||
* You don't have to gain any Treasures you don't want (after the Loot). | * You don't have to gain any Treasures you don't want (after the Loot). | ||
− | ** For example in a game with {{Card|Gondola}}, you might choose to gain Gondola, resolve its "when gain" ability to play a Trickster, then choose to gain a Gold and a Silver and then stop. | + | ** For example in a game with {{Card|Gondola}}, you might choose to gain Gondola, resolve its "when gain" ability to play a {{Card|Trickster}}, then choose to gain a {{Card|Gold}} and a {{Card|Silver}} and then stop. |
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * | + | * Unlike {{Event|Populate}}, this checks the types of a card and not the types of a pile. This is why {{Event|Populate}} cannot gain an {{Card|Estate}} that's been affected by {{Event|Inheritance}}, but Prosper can gain a {{Card|Curse}} that's been affected by {{Card|Charlatan}}, or an [[Action]] that's been affected by {{project|Capitalism}}. |
+ | * Prosper can potentially gain multiple cards from the same pile. For example, if you have {{Project|Capitalism}}, you can gain a {{Card|Tent}}, revealing a {{Card|Garrison}} that you can now gain. | ||
== Strategy == | == Strategy == | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Floreren || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=1}} || Pak een Buit pls zoveel geldkaaten<br>met een verschillende naam als je wilt. || | ||
|- | |- | ||
!German | !German |
Latest revision as of 09:51, 1 May 2024
Prosper | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Plunder |
Illustrator(s) | Julien Delval |
Event text | |
Gain a Loot, plus any number of differently named Treasures. |
Prosper is an Event from Plunder. It gives you a Loot, plus as many other differently-named Treasures as you want!
Contents |
[edit] FAQ
[edit] Official FAQ
- Gain the Loot first. Then, one at a time, you can choose differently named Treasures to gain, resolving each gain in turn.
- You don't have to gain any Treasures you don't want (after the Loot).
[edit] Other rules clarifications
- Unlike Populate, this checks the types of a card and not the types of a pile. This is why Populate cannot gain an Estate that's been affected by Inheritance, but Prosper can gain a Curse that's been affected by Charlatan, or an Action that's been affected by Capitalism.
- Prosper can potentially gain multiple cards from the same pile. For example, if you have Capitalism, you can gain a Tent, revealing a Garrison that you can now gain.
[edit] Strategy
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a Loot, plus any number of differently named Treasures. | Plunder | December 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
Prosper gets you a pile of Treasures, or maybe just a Loot and a Gold; it's up to you and the board.
[edit] Secret History
The first Event in the file. The first version gave you an extra Loot.