Margrave
(→Other language versions) |
(→Other language versions) |
||
Line 60: | Line 60: | ||
|- | |- | ||
!Polish | !Polish | ||
− | | Murgrabia || || || '''+3 karty<br>+1 zakup'''<br>Każdy z pozostałych graczy dobiera kartę, a następnie odrzuca tyle kart, aż będzie miał ich 3 na ręce. || (2024) | + | | Murgrabia || {{CardLangVersionImage|Polish}} || || '''+3 karty<br>+1 zakup'''<br>Każdy z pozostałych graczy dobiera kartę, a następnie odrzuca tyle kart, aż będzie miał ich 3 na ręce. || (2024) |
|- | |- | ||
!Russian | !Russian |
Latest revision as of 14:31, 27 June 2024
Margrave | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Joshua Stewart |
Card text | |
+3 Card +1 Buy Each other player draws a card, then discards down to 3 cards in hand. |
Margrave is an Action–Attack from Hinterlands. Margrave's attack generally hurts your opponents less than other discard attacks, and subsequent plays actually help them somewhat. However, +3 Cards and +Buy are very nice benefits for both money strategies and engines.
Contents |
[edit] FAQ
[edit] Official FAQ
- Drawing a card is not optional for the other players.
- A player who only has 3 cards or fewer after drawing does not discard.
[edit] Other Rules clarifications
- If the card they draw is a Reaction that triggers on an attack (such as Moat or Caravan Guard), they cannot use it (but they can keep it in their hand to use against a future attack).
[edit] Strategy
Margrave is a powerful card offering terminal draw, a handsize Attack, and +Buy all at once, making it useful for both engines and money strategies. While the attack is slightly weaker than a simple discard to three, since it offers your opponent some cycling and better card selection (similar to playing Council Room then Militia), this combination of effects can quickly accelerate your early and mid-game while also slowing down your opponents, possibly from buying their own first Margrave. In any case, getting a Margrave in the early game is usually worthwhile both for the draw and for the attack.
If your engine plays multiple Margraves in a single turn, the improved cycling and card selection offered to the opponent is compounded: each Margrave after the first offers a small benefit to them rather than a negative effect. This is usually not a reason to forgo Margrave, however, though it may be better to gain other draw cards rather than another Margrave, assuming you have enough +Buy.
Margrave is also a solid terminal draw card for money strategies. The handsize attack is very relevant in Kingdoms where this is the best strategy, because it damages your opponents’ ability to generate enough to afford Gold or Province. The added +Buy is typically less important in this context, but can help by offering flexibility in the endgame and by letting you buy cheap deck components, e.g., Fool's Gold.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+3 Cards +1 Buy Each other player draws a card, then discards down to 3 cards in hand. |
Hinterlands | October 2011 | ||
+3 Cards +1 Buy Each other player draws a card, then discards down to 3 cards in hand. |
Hinterlands (2016 printing) | December 2016 |
[edit] Other language versions
[edit] Trivia
[edit] Theme
[edit] Secret History
[edit] Relevant outtakes
[edit] Retrospective