Doctor
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== Strategy Article == | == Strategy Article == | ||
− | One trick is available if you have a 4/3 opening (not 3/4): on your first turn, buy Doctor and overpay 1. The overpay effect will reveal a copper (60%) or an estate (40%), trashing either of which is generally desirable. The second turn will most likely be C/C/C/E/E, and Doctor is guaranteed to appear in either the second ( | + | One trick is available if you have a 4/3 opening (not 3/4): on your first turn, buy Doctor and overpay 1. The overpay effect will reveal a copper (60%) or an estate (40%), trashing either of which is generally desirable. The second turn will most likely be C/C/C/E/E, and Doctor is guaranteed to appear in either the second (17%) or third turn (83%) or rarely both. While this substantially reduces the expected cash value of the third turn as compared with a Silver/Silver opening, it affords very rapid trashing. In addition, this opening usually provides $3 on turns 2 and 3 which, if used to buy silver, will substantially increase your average buying power thereafter. |
== Trivia == | == Trivia == |
Revision as of 17:36, 27 August 2013
Doctor | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Guilds |
Illustrator(s) | Lorraine Schleter |
Card text | |
Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. When you buy this, you may overpay for it. For each you overpaid, look at the top card of your deck; trash it, discard it, or put it back. |
Doctor is an Action card from Guilds. At first look, it appears to be a quite powerful trasher because it trashes from your deck rather than your hand, and therefore you can thin your deck without losing the opportunity to use the other cards in your hand. It is an overpaying card, and allows the player to inspect and trash or discard a number of cards from their deck equal to the amount they overpaid.
Contents |
FAQ
Official FAQ
- When you play this, you name a card, reveal the top three cards of your deck, trash each of those cards that has that name, and put the other cards back on your deck in any order.
- You do not have to name a card being used this game.
- If there are fewer than three cards left in your deck, reveal the remaining cards, and shuffle your discard pile (which does not include those cards) to get the remainder needed to reveal. If there are still not enough cards, just reveal as many as you can.
- When you buy this, for each extra you pay over the cost, you look at the top card of your deck, and either trash it, discard it, or put it back on top. If there are no cards left in your deck, shuffle your discard pile into your deck (including any cards already discarded to this overpay ability this turn), and if there still are no cards in it, you do not look at one.
- If you overpay more than , you may do different things for each card you look at, and you will look at the same card again if you put it back on top. For example if you bought Doctor for , you would look at the top card four times; you might end up first trashing a Copper, then discarding a Province, then putting a Silver back on top, then putting that Silver back on top again.
Strategy Article
One trick is available if you have a 4/3 opening (not 3/4): on your first turn, buy Doctor and overpay 1. The overpay effect will reveal a copper (60%) or an estate (40%), trashing either of which is generally desirable. The second turn will most likely be C/C/C/E/E, and Doctor is guaranteed to appear in either the second (17%) or third turn (83%) or rarely both. While this substantially reduces the expected cash value of the third turn as compared with a Silver/Silver opening, it affords very rapid trashing. In addition, this opening usually provides $3 on turns 2 and 3 which, if used to buy silver, will substantially increase your average buying power thereafter.
Trivia
Secret History