Groom
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== Strategy == | == Strategy == | ||
− | Groom is the best of the $4 Workshop variants. Most Workshop variants are at their strongest when picking up cheap actions, and here Groom offers a stronger benefit than its counterparts | + | Groom is the best of the $4 Workshop variants. Most Workshop variants are at their strongest when picking up cheap actions, and here Groom offers a stronger benefit than its counterparts. Compared to Ironworks (which gives +1 Action when gaining action cards) or Armory (which topdecks the card gained), Groom gives a Horse which functions as a one-shot +1 draw. Draw is highly valuable in Dominion, and this bonus outshines the bonuses of similar Workshop-like cards and makes Groom viable in a wider array of contexts. |
Groom is also among the best cards in the game at facilitating Rush strategies, in which a player attempts to lower three piles to zero quickly before other players can get control of their decks and begin scoring. Players familiar with Base Dominion may already know of the Workshop-Gardens rush, which involves gaining as many Workshops as one can and then emptying Workshops, Gardens, and Estates. While Workshop-Gardens is a relatively weak strategy, Groom rushes such as Groom-Gardens are much stronger. Because Groom gives +1 Card and +1 Action, it can be chained much more effectively in these decks and lowers piles much more quickly. Groom rushes work with any VP card costing $4 or less with Silk Road and Gardens standing out as the strongest. Rush strategies are also viable with certain landmarks like Tower or Triumphal Arch, where a player can empty Groom, a second stack of action cards, and Estates. | Groom is also among the best cards in the game at facilitating Rush strategies, in which a player attempts to lower three piles to zero quickly before other players can get control of their decks and begin scoring. Players familiar with Base Dominion may already know of the Workshop-Gardens rush, which involves gaining as many Workshops as one can and then emptying Workshops, Gardens, and Estates. While Workshop-Gardens is a relatively weak strategy, Groom rushes such as Groom-Gardens are much stronger. Because Groom gives +1 Card and +1 Action, it can be chained much more effectively in these decks and lowers piles much more quickly. Groom rushes work with any VP card costing $4 or less with Silk Road and Gardens standing out as the strongest. Rush strategies are also viable with certain landmarks like Tower or Triumphal Arch, where a player can empty Groom, a second stack of action cards, and Estates. | ||
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== Versions == | == Versions == |
Revision as of 16:43, 5 March 2021
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Groom | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Elisa Cella |
Card text | |
Gain a card costing up to . If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action. |
Groom is an Action card from Menagerie. It is a gainer that offers a bonus depending on the type of the card gained, similar to Ironworks.
Contents |
FAQ
Official FAQ
- First gain a card, then apply the bonuses in the order listed.
- A card can give you multiple bonuses; for example, if you gain a Mill (from Intrigue), you gain a Horse and then get +1 Card and +1 Action.
Strategy
Groom is the best of the $4 Workshop variants. Most Workshop variants are at their strongest when picking up cheap actions, and here Groom offers a stronger benefit than its counterparts. Compared to Ironworks (which gives +1 Action when gaining action cards) or Armory (which topdecks the card gained), Groom gives a Horse which functions as a one-shot +1 draw. Draw is highly valuable in Dominion, and this bonus outshines the bonuses of similar Workshop-like cards and makes Groom viable in a wider array of contexts.
Groom is also among the best cards in the game at facilitating Rush strategies, in which a player attempts to lower three piles to zero quickly before other players can get control of their decks and begin scoring. Players familiar with Base Dominion may already know of the Workshop-Gardens rush, which involves gaining as many Workshops as one can and then emptying Workshops, Gardens, and Estates. While Workshop-Gardens is a relatively weak strategy, Groom rushes such as Groom-Gardens are much stronger. Because Groom gives +1 Card and +1 Action, it can be chained much more effectively in these decks and lowers piles much more quickly. Groom rushes work with any VP card costing $4 or less with Silk Road and Gardens standing out as the strongest. Rush strategies are also viable with certain landmarks like Tower or Triumphal Arch, where a player can empty Groom, a second stack of action cards, and Estates.
Versions
English versions
Digital | Text | Release | Date | |
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Gain a card costing up to If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action. |
Menagerie | March 2020 |
Other language versions
Trivia
Secret History