Young Witch
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− | '''Young Witch''' is an [[Action]]–[[Attack]] card from [[Cornucopia]]. As an inexpensive [[curser]], it can be a very powerful [[opening]]. However, Young Witch always has a '''Bane''' card: another [[Kingdom card]] that an opponent can reveal from their hand to block the cursing attack. The Bane may be different each game, and therefore the value of Young Witch in any given game depends a great deal on which card is the Bane: if it is a card like {{ | + | '''Young Witch''' is an [[Action]]–[[Attack]] card from [[Cornucopia]]. As an inexpensive [[curser]], it can be a very powerful [[opening]]. However, Young Witch always has a '''Bane''' card: another [[Kingdom card]] that an opponent can reveal from their hand to block the cursing attack. The Bane may be different each game, and therefore the value of Young Witch in any given game depends a great deal on which card is the Bane: if it is a card like {{Card|Fishing Village}} or {{Card|Lighthouse}} that opponents can buy large numbers of without sacrificing much deck effectiveness, Young Witch becomes much less useful. |
The bane card is an 11th card added to the Kingdom, and constitutes the only way (to date) that the supply can contain more than 10 Kingdom card piles. In this way Young Witch participates in the Cornucopia theme of diversity, since its presence increases the number of differently-named cards in the supply. | The bane card is an 11th card added to the Kingdom, and constitutes the only way (to date) that the supply can contain more than 10 Kingdom card piles. In this way Young Witch participates in the Cornucopia theme of diversity, since its presence increases the number of differently-named cards in the supply. |
Revision as of 18:47, 9 November 2012
Young Witch is an Action–Attack card from Cornucopia. As an inexpensive curser, it can be a very powerful opening. However, Young Witch always has a Bane card: another Kingdom card that an opponent can reveal from their hand to block the cursing attack. The Bane may be different each game, and therefore the value of Young Witch in any given game depends a great deal on which card is the Bane: if it is a card like Fishing Village or Lighthouse that opponents can buy large numbers of without sacrificing much deck effectiveness, Young Witch becomes much less useful.
The bane card is an 11th card added to the Kingdom, and constitutes the only way (to date) that the supply can contain more than 10 Kingdom card piles. In this way Young Witch participates in the Cornucopia theme of diversity, since its presence increases the number of differently-named cards in the supply.
Young Witch | |
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Cost | |
Type | Action - Attack |
Set/Expansion | Cornucopia |
Illustrator | Jessica Cox |
+2 Cards Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Bane cards. |
Contents |
FAQ
Official FAQ
- This card causes there to be an extra pile in the Supply, called the Bane pile; see Preparation. The extra pile is just like other Kingdom card piles--it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition.
- When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from his hand; if he does not, he gains a Curse.
- This attack hits other players in turn order, which matters when the Curse pile is low. Players may still respond to a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion); those happen before Bane cards are revealed.
- If Secret Chamber (from Dominion: Intrigue) is the Bane card, first you can reveal it for its Reaction ability, and then, if it's still in your hand, you can reveal it to avoid getting a Curse.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
Copy & Paste Secret History here.