Elder
From DominionStrategy Wiki
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m (→Cards that gain extra effects from Elder: forgot governor) |
(→Cards that gain extra effects from Elder: catacombs errata and forgot a couple cards) |
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*{{card|Spice Merchant}} | *{{card|Spice Merchant}} | ||
*{{card|Squire}} | *{{card|Squire}} | ||
− | *{{card|Catacombs}} | + | *{{card|Catacombs}}* |
*{{card|Count}} | *{{card|Count}} | ||
*{{card|Graverobber}} | *{{card|Graverobber}} | ||
+ | *{{card|Amulet}} | ||
*{{card|Miser}} | *{{card|Miser}} | ||
*{{card|Wild Hunt}} | *{{card|Wild Hunt}} | ||
+ | *{{card|Treasurer}} | ||
*{{card|Scrap}} | *{{card|Scrap}} | ||
*{{card|Town Crier}} | *{{card|Town Crier}} | ||
Line 39: | Line 41: | ||
*{{card|Modify}} | *{{card|Modify}} | ||
*{{card|Governor}} | *{{card|Governor}} | ||
+ | |||
+ | Because choices are made all at once, then resolved in the order they're printed on the card, Catacombs does not gain an appreciable bonus from this - the "put them into your hand" fails to find the cards where it expects them. | ||
=== Other Rules clarifications === | === Other Rules clarifications === |
Revision as of 23:55, 2 March 2022
Elder | |
---|---|
Info | |
Cost | |
Type(s) | Action - Townsfolk |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Julien Delval |
Card text | |
+ You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option. |
Elder is an Action-Townsfolk card from Allies. It increases the number of choices you are able to make when a card prompts you to "Choose" by one.
It is part of a split pile that it shares with the other Townsfolk, Town Crier, Blacksmith, and Miller, which means there will always be targets for its ability in the kingdom with it.
Contents |
FAQ
Official FAQ
Cards that gain extra effects from Elder
- Lurker
- Pawn
- Steward
- Minion
- Courtier
- Nobles
- Native Village
- Pirate Ship
- Trusty Steed
- Spice Merchant
- Squire
- Catacombs*
- Count
- Graverobber
- Amulet
- Miser
- Wild Hunt
- Treasurer
- Scrap
- Town Crier
- Blacksmith
- Broker
- Town
- Modify
- Governor
Because choices are made all at once, then resolved in the order they're printed on the card, Catacombs does not gain an appreciable bonus from this - the "put them into your hand" fails to find the cards where it expects them.