Priest
From DominionStrategy Wiki
(Difference between revisions)
(→FAQ: The Priest FAQ in the Renaissance rulebook on Rio Grande Games's site is updated to mention Sewers.) |
m (→Official FAQ) |
||
Line 17: | Line 17: | ||
* This is cumulative, even if the same Priest is played multiple times (such as with {{Card|Scepter}}). | * This is cumulative, even if the same Priest is played multiple times (such as with {{Card|Scepter}}). | ||
* For example if you play two Priests and trash two Coppers, you will get +{{Cost|6}} total: +{{Cost|2}} from each play of Priest, and +{{Cost|2}} that the first Priest gives you for the second Priest trashing a card. | * For example if you play two Priests and trash two Coppers, you will get +{{Cost|6}} total: +{{Cost|2}} from each play of Priest, and +{{Cost|2}} that the first Priest gives you for the second Priest trashing a card. | ||
− | * The bonus works even if the card was not trashed from your hand; for example you will get +{{Cost|2}} for trashing an {{Card|Acting Troupe}} due to playing it, or for trashing a card from the [[Supply]] with {{Card|Lurker}} (from {{Set|Intrigue}}). | + | * The bonus works even if the card was not trashed from your hand; for example you will get +{{Cost|2}} for trashing an {{Card|Acting Troupe}} due to playing it, or for trashing a card from the [[Supply]] with {{Card|Lurker}} (from {{Set|Intrigue|ed=2|Intrigue}}). |
* With {{Project|Sewers}}, the extra trashing from Sewers happens before the "For the rest of the turn" ability happens, so you don't get +{{Cost|2}} for that trash. | * With {{Project|Sewers}}, the extra trashing from Sewers happens before the "For the rest of the turn" ability happens, so you don't get +{{Cost|2}} for that trash. | ||
Revision as of 14:06, 24 June 2022
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Priest | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Julien Delval |
Card text | |
+ Trash a card from your hand. For the rest of this turn, when you trash a card, +. |
Priest is an Action card from Renaissance. It is a trasher that gives for each card trashed for the rest of the turn in which it's played. The benefit from Priests is cumulative and throneable.
Contents |
FAQ
Official FAQ
- When you play this, you get +, trash a card from your hand (mandatory), and then for the rest of the turn, trashing a card (from anywhere) will give you +.
- This is cumulative, even if the same Priest is played multiple times (such as with Scepter).
- For example if you play two Priests and trash two Coppers, you will get + total: + from each play of Priest, and + that the first Priest gives you for the second Priest trashing a card.
- The bonus works even if the card was not trashed from your hand; for example you will get + for trashing an Acting Troupe due to playing it, or for trashing a card from the Supply with Lurker (from Intrigue).
- With Sewers, the extra trashing from Sewers happens before the "For the rest of the turn" ability happens, so you don't get + for that trash.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ Trash a card from your hand. For the rest of this turn, when you trash a card, +. |
Renaissance | November 2018 |
Other language versions
Trivia
Preview
Priest is a trasher, and rewards you for further trashing. Play Priest, get +, trash a Copper. Play a second Priest, get +, trash a Copper, get a + bonus from the first Priest. Play a third Priest, get +, trash a Silver (you ran out of Coppers), get + from the first Priest and + from the second Priest. See how it goes? Try to have enough stuff to feed them.
Secret History
This started out giving you an Artifact if you trashed a card costing or more; the Artifact had you draw a card each time you trashed a card. Sometimes the Artifact felt really important, and it sucked to have to eat your deck to fight over it. I tried changing the condition to "if you trashed a card that hadn't been trashed yet," then dropped the Artifact, and switched to getting a bonus per trash right on the card. The bonus was + first, but I also tried +1 Coffers for comparison. It gets rid of some tracking but I liked + better.
Further development history
+1 Coffers is nice for handling the tracking. If they had been close I would have gone with the handled-tracking option. So, they weren't close. I can guess that + was just more exciting, more potential for a bonanza.
Retrospective
My feeling for some years was that "while this is in play" was better than "this turn," as evidenced by e.g. Bridge Troll not matching Bridge. But, focused on simplicity for Renaissance, I decided that "this turn" was actually the simpler thing. People get tripped up by "while this is in play" in various ways. The card will normally be in play - I don't need to blame new cards for Procession.