Quarry
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Quarry is fairly straightforward in how you would play it. It only lowers the cost of action cards, so it is like a {{Card|Gold}} for buying actions but a {{Card|Copper}} when buying Treasure or Victory only cards. And unless you are getting a large number of actions, it is likely to be the same as Silver since you often end up overpaying anyway. It is helpful with plenty of +buy from other cards and cheap actions, such as {{Card|Hamlet}}, or if you want to get a high cost action car quickly like {{Card|Forge}} or {{Card|Expand}}. It is particularly strong in Kingdom's with {{Card|Grand Market}} since 2 Quarries is enough to buy Grand Market, which quickly leads to turns buying multiple Grand Markets for a quick economic explosion. | Quarry is fairly straightforward in how you would play it. It only lowers the cost of action cards, so it is like a {{Card|Gold}} for buying actions but a {{Card|Copper}} when buying Treasure or Victory only cards. And unless you are getting a large number of actions, it is likely to be the same as Silver since you often end up overpaying anyway. It is helpful with plenty of +buy from other cards and cheap actions, such as {{Card|Hamlet}}, or if you want to get a high cost action car quickly like {{Card|Forge}} or {{Card|Expand}}. It is particularly strong in Kingdom's with {{Card|Grand Market}} since 2 Quarries is enough to buy Grand Market, which quickly leads to turns buying multiple Grand Markets for a quick economic explosion. | ||
− | + | Like with {{Card|Bridge}} and {{Card|Highway}}, the cost-lowering effect of Quarry is cumulative, possibly reducing card costs to {{Cost|0}}, but unlike these cards, only a few quarries are necessary to easily make actions free to pick up. These scenarios benefit greatly from +Buy: with a single action purchase, each Quarry is like a Gold; with two buys, each Quarry is like a Platinum, and with three buys, it can be worth {{Cost|7}}. | |
+ | Because Quarry lowers the cost of mixed VP-Action cards, the presence of these cards makes Quarry more valuable. Quarry works well with {{Card|Nobles}} and {{Card|Great Hall}} in the presence of +Buy. | ||
+ | |||
+ | Because Quarry only affects action cards, it is typically a bad purchase in a [[Big Money]] type game. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
* [[Engines]] | * [[Engines]] | ||
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* {{Card|Talisman}}, which together with Quarry can enable the fast purchase of high-cost actions in quantity. | * {{Card|Talisman}}, which together with Quarry can enable the fast purchase of high-cost actions in quantity. | ||
* {{Card|Grand Market}} | * {{Card|Grand Market}} | ||
+ | * +Buy | ||
+ | * Mixed Action-VP cards: {{Card|Nobles}}, {{Card|Great Hall}}, {{Card|Island}}, etc. | ||
=== Antisynergies === | === Antisynergies === | ||
− | [[Big Money]] | + | * [[Big Money]] |
== Trivia == | == Trivia == |
Revision as of 00:03, 26 November 2012
Quarry | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Brian Brinlee |
Card text | |
While this is in play, Action cards cost less, but not less than . |
Quarry is a Treasure card from Prosperity. It acts like a Copper that lowers the cost of Action cards by . It is only really powerful if you plan to purchase a large number of Action cards; therefore it works well in engines with a lot of +buy, but fares poorly in Big Money decks.
Contents |
FAQ
Official FAQ
- This is a Treasure worth , like Copper.
- While it is in play, Action cards cost less, to a minimum of .
- It is cumulative; if you play two Quarries during your Buy phase, then King's Court will only cost , rather than the usual .
- It affects the costs of cards that are Actions plus another type, such as Nobles (an Action - Victory card in Dominion: Intrigue).
- It is also cumulative with other effects that modify costs; if you play Worker's Village in your Action phase, then two Quarries in your Buy phase, Peddler will cost .
- It affects the costs of cards everywhere, such as cards in players' hands.
Other Rules clarifications
Strategy Article
There is no comprehensive strategy article for Quarry.
Quarry is fairly straightforward in how you would play it. It only lowers the cost of action cards, so it is like a Gold for buying actions but a Copper when buying Treasure or Victory only cards. And unless you are getting a large number of actions, it is likely to be the same as Silver since you often end up overpaying anyway. It is helpful with plenty of +buy from other cards and cheap actions, such as Hamlet, or if you want to get a high cost action car quickly like Forge or Expand. It is particularly strong in Kingdom's with Grand Market since 2 Quarries is enough to buy Grand Market, which quickly leads to turns buying multiple Grand Markets for a quick economic explosion.
Like with Bridge and Highway, the cost-lowering effect of Quarry is cumulative, possibly reducing card costs to , but unlike these cards, only a few quarries are necessary to easily make actions free to pick up. These scenarios benefit greatly from +Buy: with a single action purchase, each Quarry is like a Gold; with two buys, each Quarry is like a Platinum, and with three buys, it can be worth .
Because Quarry lowers the cost of mixed VP-Action cards, the presence of these cards makes Quarry more valuable. Quarry works well with Nobles and Great Hall in the presence of +Buy.
Because Quarry only affects action cards, it is typically a bad purchase in a Big Money type game.
Synergies/Combos
- Engines
- Actions
- Talisman, which together with Quarry can enable the fast purchase of high-cost actions in quantity.
- Grand Market
- +Buy
- Mixed Action-VP cards: Nobles, Great Hall, Island, etc.
Antisynergies
Trivia
Secret History