Hovel
From DominionStrategy Wiki
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|Cost = 1 | |Cost = 1 | ||
|Set = Dark Ages | |Set = Dark Ages | ||
− | |Type = | + | |Type = Reaction |
+ | |Type2 = Shelter | ||
+ | |||
|Illustrator = Eric J. Carter | |Illustrator = Eric J. Carter | ||
|Text = When you buy a Victory card, you may trash this from your hand. | |Text = When you buy a Victory card, you may trash this from your hand. |
Revision as of 14:34, 4 November 2012
Hovel | |
---|---|
Cost | 1 |
Type | Reaction - Shelter |
Set/Expansion | Dark Ages |
Illustrator | Eric J. Carter |
When you buy a Victory card, you may trash this from your hand. |
Contents |
Additional rules
The rules for playing with Shelters are described in the Dominion: Dark Ages rulebook and are reproduced here.
Preparation
- If only Kingdom cards from Dark Ages are being used this game, the Shelter cards replace starting Estates - each player's starting deck is seven Coppers, a Hovel, a Necropolis, and an Overgrown Estate.
- If a mix of Kingdom cards from Dark Ages and other sets is being used, then the use of Shelters should be determined randomly, based on the proportion of Dark Ages cards in use. For example, choose a random Kingdom card being used - such as the last card dealt from the Randomizer deck - and if it is from Dark Ages, use Shelters in place of starting Estates.
- Do not use the same card to choose whether or not to use Shelters as you use to choose whether or not to use Platinum and Colony (from Prosperity).
- Using Shelters does not change the Estate Supply pile; it still contains 8 Estates for 2 players and 12 Estates for 3 or more players.
FAQ
Official FAQ
- This is a Shelter; see Preparation.
- It is never in the Supply.
- When you buy a Victory card, if Hovel is in your hand, you may trash the Hovel.
- A card with multiple types, one of which is Victory, is a Victory card.
- You do not get anything for trashing Hovel; you just get to get rid of it.
Other Rules clarifications
- When a Hovel is revealed when playing Ambassador, it is not returned to the Supply (since it is not in the Supply) and opponents do not gain a copy of it.
Strategy Article
Synergies/Combos
- Market Square can gain you a Gold when you trash Hovel.
Antisynergies
- Chapel or other forms of strong trashing which will let you trash the Hovel before using its Reaction ability.
Trivia
Hovel is the only Dominion card to date that is not an Action, Treasure, Victory, or Curse.
Secret History
Shelters: Tom Lehmann suggested replacing starting Estates with something else, to make the environment feel more Dark Ages-y. I thought this was a great idea. Ruins obv. doesn't work, because some people would make out, unless we picked specific ones. And Curse isn't very interesting. But I could just make up three new cards, which is what I did. Necropolis shakes up early turns, since you can stomach more in the way of terminal actions; Overgrown Estate gives you a little prize if you crack it open eventually; and Hovel tempts you into buying a victory card when you might not have.