Mastermind
From DominionStrategy Wiki
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* If you Mastermind a {{Card|Horse}}, you will get +2 Cards and +1 Action, return the {{Card|Horse}} to its pile, get +2 Cards and +1 Action, fail to return the {{Card|Horse}} since you already did, and get +2 Cards and +1 Action a third time and fail to return the {{Card|Horse}} again. | * If you Mastermind a {{Card|Horse}}, you will get +2 Cards and +1 Action, return the {{Card|Horse}} to its pile, get +2 Cards and +1 Action, fail to return the {{Card|Horse}} since you already did, and get +2 Cards and +1 Action a third time and fail to return the {{Card|Horse}} again. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * If you use Mastermind on a non-Duration [[emulator]] (like {{Card|Overlord}}), and the emulator plays a Duration card (like another Mastermind), the first Mastermind leaves play | + | * If you use Mastermind on a non-Duration [[emulator]] (like {{Card|Overlord}}), and the emulator plays a Duration card (like another Mastermind), the first Mastermind leaves play during the Clean-up phase of the turn on which you played the emulator. |
− | * If Mastermind plays a Duration and you remove it from play (with e.g. {{Way|Way of the Turtle}}), the Mastermind leaves play. | + | * If Mastermind plays a Duration and you remove it from play (with e.g. {{Way|Way of the Turtle}}), the Mastermind leaves play during the next Clean-up phase. . |
== Strategy == | == Strategy == |
Revision as of 12:49, 2 June 2021
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Mastermind | |
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Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Franz Vohwinkel |
Card text | |
At the start of your next turn, you may play an Action card from your hand three times. |
Mastermind is an Action-Duration card from Menagerie. Like King's Court, it plays an Action card from your hand three times, but it is delayed until the start of your next turn.
Contents |
FAQ
Official FAQ
- Playing an Action card via this is optional. If you do play one, you resolve the card completely, then play it a second time, then play it a third time, without playing other cards in-between (unless told to by a card).
- Playing these Actions does not use up Action plays. For example, if you Mastermind a Bounty Hunter, you will get +3 Actions total, and be able to play 4 Action cards after that - your normal one, plus 3 more for the +3 Actions.
- If a Mastermind plays a Duration card, the Mastermind stays in play as long as the Duration card does.
- If a Mastermind plays another Mastermind, both will stay in play, and the turn after that you can play three different Action cards from your hand three times each.
- If you Mastermind a Horse, you will get +2 Cards and +1 Action, return the Horse to its pile, get +2 Cards and +1 Action, fail to return the Horse since you already did, and get +2 Cards and +1 Action a third time and fail to return the Horse again.
Other rules clarifications
- If you use Mastermind on a non-Duration emulator (like Overlord), and the emulator plays a Duration card (like another Mastermind), the first Mastermind leaves play during the Clean-up phase of the turn on which you played the emulator.
- If Mastermind plays a Duration and you remove it from play (with e.g. Way of the Turtle), the Mastermind leaves play during the next Clean-up phase. .
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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At the start of your next turn, you may play an Action card from your hand three times. | Menagerie | March 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
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German | Drahtzieher | Zu Beginn deines nächsten Zuges darfst du eine Aktionskarte aus deiner Hand dreimal spielen. |
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Japanese | 首謀者 (pron. shubōsha) |
Trivia
Preview
Here's Mastermind, which is like King's Court but slower. You can King's Court a King's Court in one turn; with Mastermind that's play Mastermind, next turn Mastermind a Mastermind, next turn actually play three things three times.
Secret History
The initial idea was to use Exile to make a new King's Court that could somehow cost . It exiled both itself and the card it played. I was not thrilled with it, and making it a duration was the first new direction I thought of.
Further thoughts by Donald X.
Because playing Masterminds with Masterminds can be confusing, Donald X. was asked if he would change it to "non-Duration Action card."
Not so far. I enjoyed chaining Masterminds. Online an issue is that the program doesn't distinguish your Masterminds. No such problem IRL.