Ill-Gotten Gains
From DominionStrategy Wiki
(Difference between revisions)
m (Transforming Template:Coin to Template:Cost) |
(→Official FAQ) |
||
Line 14: | Line 14: | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | This is a treasure with {{Cost|1}}, like Copper. When you play it, you may gain a Copper. The gained Copper comes from the Supply and is put into your hand; you can immediately play it. If there is no Copper left in the Supply, you do not gain one. When you gain Ill-Gotten Gains, each other player gains a Curse. This happens whether you gained Ill-Gotten Gains due to buying it, or you gain it some other way. The Curses come from the Supply and go into discard piles. If there are not enough Curses left to go around, deal them out in turn order, starting with the player to the left of the player who gained Ill-Gotten Gains. Ill-Gotten Gains is not an Attack, and gaining it is not playing an Attack; cards like Moat from Dominion do not work against it. | + | *This is a treasure with {{Cost|1}}, like Copper. |
+ | *When you play it, you may gain a Copper. The gained Copper comes from the Supply and is put into your hand; you can immediately play it. If there is no Copper left in the Supply, you do not gain one. | ||
+ | *When you gain Ill-Gotten Gains, each other player gains a Curse. This happens whether you gained Ill-Gotten Gains due to buying it, or you gain it some other way. | ||
+ | *The Curses come from the Supply and go into discard piles. If there are not enough Curses left to go around, deal them out in turn order, starting with the player to the left of the player who gained Ill-Gotten Gains. | ||
+ | *Ill-Gotten Gains is not an Attack, and gaining it is not playing an Attack; cards like Moat from Dominion do not work against it. | ||
+ | |||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == |
Revision as of 01:10, 9 November 2012
Ill-Gotten Gains | |
---|---|
Cost | |
Type | Treasure |
Set/Expansion | Hinterlands |
Illustrator | Jason Slavin |
Worth When you play this, you may gain a Copper, putting it into your hand. When you gain this, each other player gains a Curse. |
Ill-Gotten Gains is a Treasure card from Hinterlands. Its primary function is as a curser, but unlike other cursers it distributes Curses when it is gained, not when it is played. For this reason, it is the only curser that is not an Attack card. Ill-Gotten Gains lends itself to rush strategies, since ordinarily depleting the Ill-Gotten Gains supply pile will also deplete the Curse pile at the same time, leaving a quick route to a three-pile ending by emptying Duchies or a similar alt-VP card. Its function as a Treasure that gains Copper when played makes it well-suited for buying mid-cost Victory cards.
Contents |
FAQ
Official FAQ
- This is a treasure with , like Copper.
- When you play it, you may gain a Copper. The gained Copper comes from the Supply and is put into your hand; you can immediately play it. If there is no Copper left in the Supply, you do not gain one.
- When you gain Ill-Gotten Gains, each other player gains a Curse. This happens whether you gained Ill-Gotten Gains due to buying it, or you gain it some other way.
- The Curses come from the Supply and go into discard piles. If there are not enough Curses left to go around, deal them out in turn order, starting with the player to the left of the player who gained Ill-Gotten Gains.
- Ill-Gotten Gains is not an Attack, and gaining it is not playing an Attack; cards like Moat from Dominion do not work against it.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
The very first when-gain Curser was a weird action card that gave out two Confusions (blank cards, like Curses without the -1 VP, that were in the main set originally but did not survive). It didn't work out, and I changed it to a treasure worth , for , that gave out a Curse when gained. It was like that for a while, before I became convinced that it was dominating games too much. I tried it at , and as a Silver for . That version again lasted a while, but was too good. Briefly it made per copy you had in play, which I moved to Fool's Gold and fixed up. Now you get or out of it, depending on whether or not you want to water your deck down a little. There were two versions that gave you + and had you gain a Copper to your discard pile, rather than having you gain a Copper to your hand (one failed when the Coppers ran out and one didn't). Gaining Copper to your hand ultimately seemed simpler.