Harbor Village
From DominionStrategy Wiki
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=== Other rules clarifications === | === Other rules clarifications === | ||
+ | * Normally, playing 2 Harbor Villages in a row won't give +{{Cost}}. However, if your 2nd Harbor Village causes you play an Action giving +{{Cost}} (e.g. the Harbor Village is {{Trait|Inspiring|Inspired}}), then the 2nd Harbor Village will give +{{Cost}}, which will cause the 1st Harbor Village to give +{{Cost|1}}. | ||
== Strategy == | == Strategy == |
Revision as of 14:50, 19 December 2022
Harbor Village | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Card +2 Actions After the next Action you play this turn, if it gave you +, +. |
Harbor Village is an Action card from Plunder.
Contents |
FAQ
Official FAQ
- This only cares if the Action itself gave you + not if you otherwise got + due to playing it (such as due to Training, from Adventures, or due to receiving The Forest's Gift, from Nocturne).
- It's okay if you no longer have the (such as due to Storyteller).
- +Coffers (from Guilds and Renaissance) is not +.
- + doesn't get you the bonus.
- Using a Way (from Menagerie) to get + (e.g. Way of the Sheep) does get you the bonus.
- If you Throne Room a Harbor Village and then play a Militia, you played Harbor Village, then Harbor Village, then Militia, so you get nothing for the first play of Harbor Village and + for the second play of it.
Other rules clarifications
- Normally, playing 2 Harbor Villages in a row won't give +. However, if your 2nd Harbor Village causes you play an Action giving + (e.g. the Harbor Village is Inspired), then the 2nd Harbor Village will give +, which will cause the 1st Harbor Village to give +.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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+1 Card +2 Actions After the next Action you play this turn, if it gave you +, +. |
Plunder | December 2022 |
Other language versions
Language | Name | Digital | Text | Notes |
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