Young Witch
m (Transforming Cardbox template to Infobox Card) |
m (Format of lists) |
||
Line 16: | Line 16: | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | *This card causes there to be an extra pile in the Supply, called the Bane pile; see Preparation. The extra pile is just like other Kingdom card piles--it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition. | + | * This card causes there to be an extra pile in the Supply, called the Bane pile; see Preparation. The extra pile is just like other Kingdom card piles--it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition. |
− | *When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from his hand; if he does not, he gains a Curse. | + | * When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from his hand; if he does not, he gains a Curse. |
− | *This attack hits other players in turn order, which matters when the Curse pile is low. Players may still respond to a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion); those happen before Bane cards are revealed. | + | * This attack hits other players in turn order, which matters when the Curse pile is low. Players may still respond to a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion); those happen before Bane cards are revealed. |
− | *If Secret Chamber (from Dominion: Intrigue) is the Bane card, first you can reveal it for its Reaction ability, and then, if it's still in your hand, you can reveal it to avoid getting a Curse. | + | * If Secret Chamber (from Dominion: Intrigue) is the Bane card, first you can reveal it for its Reaction ability, and then, if it's still in your hand, you can reveal it to avoid getting a Curse. |
=== Other Rules clarifications === | === Other Rules clarifications === |
Revision as of 06:10, 11 November 2012
Young Witch is an Action–Attack card from Cornucopia. As an inexpensive curser, it can be a very powerful opening. However, Young Witch always has a Bane card: another Kingdom card that an opponent can reveal from their hand to block the cursing attack. The Bane may be different each game, and therefore the value of Young Witch in any given game depends a great deal on which card is the Bane: if it is a card like Fishing Village or Lighthouse that opponents can buy large numbers of without sacrificing much deck effectiveness, Young Witch becomes much less useful.
The bane card is an 11th card added to the Kingdom, and constitutes the only way (to date) that the supply can contain more than 10 Kingdom card piles. In this way Young Witch participates in the Cornucopia theme of diversity, since its presence increases the number of differently-named cards in the supply.
Young Witch | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Cornucopia |
Illustrator(s) | Jessica Cox |
Card text | |
+2 Cards Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Bane cards. |
Contents |
FAQ
Official FAQ
- This card causes there to be an extra pile in the Supply, called the Bane pile; see Preparation. The extra pile is just like other Kingdom card piles--it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition.
- When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from his hand; if he does not, he gains a Curse.
- This attack hits other players in turn order, which matters when the Curse pile is low. Players may still respond to a Young Witch with Reaction cards like Horse Traders or Moat (from Dominion); those happen before Bane cards are revealed.
- If Secret Chamber (from Dominion: Intrigue) is the Bane card, first you can reveal it for its Reaction ability, and then, if it's still in your hand, you can reveal it to avoid getting a Curse.
Other Rules clarifications
- Remember to go through the card in order. When you play a Young Witch, FIRST all other players have a chance to reveal any reactions that say "when somebody plays an attack..." Then you draw two cards and discard two cards; then all other players have to reveal the Bane or gain a curse. The important thing is that all reactions have to be revealed before the Bane is revealed.
Strategy Article
There isn't a Young Witch strategy article.
As a curser, Young Witch is often an amazing opening. However, the power of Young Witch depends greatly on the Bane. In the extreme case, Scheme can make the Young Witch never hit at all, returning to the top of the deck every turn; cantrip Banes are also very weak, since your opponent can buy lots of them with impunity. Terminals typically make for weak Banes, since they can collide with each other and with Young Witch.
Synergies/Combos
- Young Witch is a top-tier Tunnel enabler, since it provides a little bit of sifting, can discard Tunnels, and is even a strong attack.
Antisynergies
- cantrip Bane cards, especially Scheme.
- Nonterminal Bane cards which you nevertheless want many of, like Lighthouse or Fishing Village
Trivia
Secret History