Throne Room
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== FAQ == | == FAQ == | ||
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=== Other Rules clarifications === | === Other Rules clarifications === |
Revision as of 18:16, 14 January 2013
Throne Room | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Harald Lieske |
Card text | |
Choose an Action card in your hand. Play it twice. |
Throne Room is an Action card from the Base set. It allows you to play another Action card from your hand twice, as if you had a Village and two copies of that Action card. It's great when you have lots of actions and are sure you'll be able to draw Throne Room in hand with a good action, but be careful - if you buy it too early, or when you have too many Treasure and Victory cards and not enough Action cards, you'll have no actions to play with it and it'll be a dead card!
Contents |
FAQ
This aritlce went ahead and made my day.
Other Rules clarifications
When you play Throne Room you MUST pick an action from your hand to play twice if you have any actions in your hand; you can't choose not to.
When you play Throne Room and choose to target a Duration, the Throne Room stays out in play with the Duration that it affects. If you Throne Room a Throne Room which affects a Duration, the top-level Throne Room does not stay in play and gets cleaned up during the Clean-up phase of the turn.
Strategy Article
There is no strategy article on Throne Room.
Throne Room is a powerful addition to most decks with a high action density. It's weak in games where you might draw it without any good actions. It typically not a good buy on turn 1 or 2, since you won't yet have good actions to Throne Room.
Throne room as a village
In the presence of cards that give +1 action, a Throne Room can be used as a makeshift Village. Cantrips are especially useful to this end, as they replace the two cards played, leaving an additional +2 Actions.
In some cases, the combination of Throne Room and cards giving +1 action can be used to construct a viable engine that would normally require villages, on boards without any villages. As with most engines, trashing is important.
Throne room as a replacement for cards that run out
In some games, there is a race to grab certain cards before the pile empty, like Minion,City, or Grand Market, cards that you want to play as many copies of as possible per turn. If the density of these cards in your deck is high enough and your deck sufficiently thin that you draw one of these cards each turn, Throne Rooms can act as a "substitute" for these power cards. This benefit is especially useful because you can pick up the Throne Rooms for cheaper than the desirable cards.
Synergies/Combos
- Desirable cantrips make a Throne Room more likely to function as a Village, and reduce the risk of drawing the card dead.
- Strong trashing like Chapel helps line up Throne Room with good targets.
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Trivia
Secret History