Inn
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Inn | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
+2 Cards +2 Actions Discard 2 cards. When you gain this, look through your discard pile, reveal any number of Action cards from it (which can include this), and shuffle them into your deck. |
Inn is an Action card from Hinterlands. When played, Inn is a mix between Village and Warehouse; it can fit well into a lot of engines but probably isn't worth . The on-gain effect, which allows you shuffle in actions from your discard into your deck, can set up some extremely powerful turns.
Contents |
FAQ
Official FAQ
- When you gain this, you look through your discard pile (something normally not allowed), and shuffle any number of Action cards from it into your deck.
- You do not have to shuffle any Action cards into your deck.
- You can shuffle the Inn you just gained into your deck; it is an Action card in your discard pile.
- You must reveal the Action cards that you choose to shuffle into your deck.
- It does not matter what order you leave your discard pile in afterwards.
Other Rules clarifications
- If you did not reveal any Actions from your discard pile, you still shuffle your deck.
- If you gain an Inn and don't shuffle it into your deck, you can still move it with Watchtower or Sleigh.
- However, if you gain an Inn onto your deck and then shuffle your deck, all cards that could move it now lose track.
Strategy Article
Inn is generally a powerful card, but it can be subtle, and requires more skill and thought to play than most cards yielding +Actions. It combines the effects of a Village with a weaker Warehouse, but unlike most villages, it makes you discard as many cards as you drew. The decreased hand size can hurt, especially against discard attacks. However, when the discard can be mitigated, such as with Library, Watchtower, or Menagerie, Inn is often one of the better villages you can have. Inn has particularly good synergy with Menagerie, as Inn can rid the hand of duplicate cards.
One of the key powers of Inn is in the on-gain effect; being able to set up your next turn every time you buy a village is a strong benefit, though the price tag is rather high for a village which offers no . The on-gain ability can be unreliable at times, since you need Action cards in your discard to get its full effect. However, you can play your cards so that you only end up buying Inn when your deck is running very low. If you've spent the previous shuffle buying powerful Actions, doing so will likely allow you to have a huge turn, during which you play though most of your deck, allowing you to once again buy an Inn and repeat this process.
Cards like the Scavenger and the normally weak Chancellor are very useful in making an Inn purchase more effective. If you are not using the on-gain effect of Inn, the card is usually overpriced.
Inn's deck-cycling ability becomes more beneficial in mid to late game, as you buy more victory points. In games without other sifters, this benefit can enable you to purchase victory points a bit earlier than you normally would.
Inn can be a key card in games with cursing attacks. A well-timed Inn purchase can allow you to reshuffle your cursers along with the newly purchased Inn back into the deck, to play them again quickly and win the cursing race. Inn's sifting also benefits curse-laden decks and is particularly useful in the absence of trashing.
Engines constructed using Inn as a main source of actions typically require different construction and strategy. A standard deck-drawing strategy is weaker with Inn, as more cards are required to draw the whole deck. But Inn smooths out an engine, allowing you to sift through to find the next card to play in a way that other villages do not.
Synergies/Combos
- Actions that draw up to a specified handsize like Library, Watchtower or Minion
- Chancellor, Scavenger
- Menagerie
- Tunnel
- Cursing attacks, both your opponents' and your own
- Travellers can be cycled back into your deck early, allowing for much quicker upgrading.
Antisynergies
- Discard attacks
- Inn has a love-hate relationship with Goons. A well-timed Inn buy can concentrate multiple Goons in your deck to give you a better chance of playing more than one on a turn. However, if Inn is your only village, then when your opponent plays Goons you're likely to find yourself stuck with a three-card hand of Goons, Goons, Inn—playing two Goons, but only ending up with to spend for the turn.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards. +2 Actions. Discard 2 cards. When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck. |
Hinterlands 1st Edition | October 2011 | ||
+2 Cards. +2 Actions. Discard 2 cards. When you gain this, look through your discard pile, reveal any number of Action cards from it (which can include this), and shuffle them into your deck. |
Hinterlands 2nd Edition | December 2016 |
Other language versions
Trivia
Theme
Preview
Inn was never officially previewed due to a leak at Essen, but Donald X. later released this text anyway.
Secret History
Relevant outtakes