Cavalry
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Cavalry | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
Gain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase. |
Cavalry is an Action card from Menagerie. When played, it gains Horses; when gained during your Buy phase, it returns you to your Action phase, similarly to Villa.
Contents |
FAQ
Official FAQ
- When you gain Cavalry in your Buy phase, you get +2 Cards, +1 Buy, and return to your Action phase.
- When you gain Cavalry in a different phase or during another player's turn, you get +2 Cards and +1 Buy.
- +1 Buy is not useful if it is not your turn.
- This ability of Cavalry is not playing the Cavalry, and does not put Cavalry into play.
- Returning to your Action phase does not cause "start of turn" abilities to repeat; however when your Buy phase happens again after that, "start of your Buy phase" abilities can repeat.
- Returning to your Action phase does not give you any +Actions; you have left however many you already had left.
Other rules clarifications
- If other on-gain effects are trying to move a gained Cavalry (e.g. Changeling, or Innovation), you may perform the other on-gain effects before or after Cavalry's effect.
- However, if you gain this and then shuffle from the +2 Cards, the Cavalry can no longer be moved by other on-gain effects.
- If you gain this onto your deck (with e.g. Demand), you will draw the Cavalry itself.
- Gaining a Cavalry during your Buy phase counts as ending it (for cards like Wine Merchant and Pageant). If you take multiple Buy phases, those cards will trigger multiple times.
- Cavalry only returns you to your Action phase if gained in your Buy phase. If you gain it at Night (with e.g. Devil's Workshop) or Clean-up (with e.g. Improve), you'll still draw 2 cards, although this usually won't be useful.
Strategy
Synergies/Combos
- Swashbuckler. With Treasure Chest already on your side, each Cavalry you buy gives you an extra Action phase, so on an extra Gold.
- When used with a Gainer, Cavalry can provide the +Buy for the kingdom.
- When used with Innovation, the first horse gained can be played immediately, continuing your turn.
- Cost reduction (e.g. 4 highways) can allow you to buy the whole Cavalry pile for , which can be useful for triggering a three-pile ending or for taking advantage of the on-gain +2 cards in a game-ending megaturn.
- Way of the Horse allows you to frequently use Cavalry’s on-gain effect without the downsides of filling your deck with too many terminals or emptying the pile.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase. |
Menagerie | March 2020 |
Other language versions
Trivia
Secret History
Sometimes I try to make a new version of a favorite card. This is the new Villa. Villa saves you when what you needed was more Actions; this saves you when what you needed was more cards. It didn't change, though there was some noise about, should you get +1 Buy if you gain it in your Action phase, since that's easy to forget. Good luck remembering that. For years I wanted to make a when-gain that drew you cards, and tried some that died; all it took was returning you to your Action phase so you could play them.