Hoard
Hoard | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Colin Throm |
Card text | |
While this is in play, when you buy a Victory card, gain a Gold. |
Hoard is a Treasure card from Prosperity. It is a gainer, since it allows you to gain Gold cards without buying them, by buying a Victory card with Hoard in play. It can be a quick way to get lots of Gold cards, but be sure you have a way to deal with the Victory cards you pick up!
Contents |
FAQ
Official FAQ
- This is a Treasure worth , like Silver.
- When you buy a Victory card with this in play, you gain a Gold card from the Supply, putting it into your discard pile.
- If there are no Golds left, you do not get one.
- If you have multiple Hoards in play, you will gain multiple Golds from buying a single Victory card.
- If you buy multiple Victory cards, you will get Gold for each one. So for example if you had two Hoards in play and no other money, with +1 Buy, you could buy two Estates and gain four Golds.
- Victory cards include cards that are other types as well, such as Nobles and Harem in Dominion: Intrigue.
- You gain a Gold even if you use Watchtower to immediately trash the Victory card you gained.
- Victory cards gained other than by buying them do not get you Gold.
Other Rules clarifications
Strategy Article
Original article by theory
When Hoards are present, you may not need to buy Gold if you can just draw your Hoard often enough. And you really don’t need more than one or two; with Hoard, your deck will be quite a bit stronger than it usually is after the VP-buying starts. This means that with , you can start buying Duchies much earlier than you normally would.
Hoard is most powerful with the mixed Victory cards (Great Hall, Island, Nobles, and Harem). It’s also a great way to run a Duke/Duchy strategy, since picking up a couple Hoards before buying the Duchies and Dukes is usually enough to keep your deck producing even after you saturate it with Victory cards. The same principle applies to Gardens strategies, though you should keep in mind that most Gardens strategies depend on fast endings, and building up to for the Hoard might be too slow.
Hoard is also the rare card that benefits from a ton of extra Buys, especially with the Bridge. And Watchtower can turn this into a devastating combo: stack up on free Estates, optionally trashing them as they come in, while top-decking your Golds. Add in an Herbalist for further ridiculousness.
In general, if there isn’t another viable buy, then you should always try to use Hoard to buy a Victory card, even if that means buying an Estate or Duchy before your first Province. This is especially true when there are trashing cards available, and even more true when those trashing cards provide benefits. Salvager works very well with Hoard, since it gives you a +Buy for all those Golds, and Bishop is almost as good. With a source of +Buy and +Actions, Apprentice and Hoard can be used to create a devastating engine where Apprentice has a continuous supply of Golds (or even Duchies or Provinces) to trash to draw huge numbers of cards, many of which will be golds, leading to tremendous buying power.
When is Hoard not a good buy?
So when would you pass up Hoard for Gold? Well, Hoard naturally works very badly with Treasury. Hoards are also less effective when Platinums are available; cutting out the Hoard and bootstrapping from Gold to Platinum can get you to Colonies faster, since it’s difficult to get to Colonies with just Hoarded Golds. And there’s not too much point to buying Hoards late in the game; for instance, if you have Royal Seal or Watchtower, you might choose to buy and top-deck a late Gold rather than a Hoard, so that you can get to the last Province/Colony sooner.
Hoard also does not work well with thinned engine strategies that are choked by adding even high-value treasure. Engines based around Minion or Scrying Pool are stopped dead by extra treasure. Hoard is less damaging to more straightforward deck drawing engines, like Village+Smithy, but it still can choke these engines, especially if Hoard is used to buy low-value VP like Estates. Care must be taken to keep the engine smooth and solid enough to continue drawing the deck. Trashing and buying Nobles or even Great Hall to activate the Hoard can minimize the negative impact on an engine.
Synergies/Combos
- Great Hall, Island, Nobles, Harem
- Salvager / other trashing cards that provide benefits (Bishop, Apprentice)
- Duke/Duchy or lategame Gardens strategies
- Watchtower
- +Buy, especially Bridge
- Herbalist
- Explorer, which encourages early Province buying
- Mine, which can convert late-game Hoards into more useful Golds or Harems
- Mint, since you’ll have a plethora of good Treasure to duplicate
- Trashing, especially for benefit
Antisynergies
- Treasury
- Platinums
- engines that depend on few Treasure (like Minion or Scrying Pool)
Trivia
Secret History