Devil's Workshop
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Revision as of 10:04, 28 October 2017 by Werothegreat (Talk | contribs)
Devil's Workshop | |
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Info | |
Cost | |
Type(s) | Night |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Claus Stephan |
Card text | |
If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to ; 0, gain a Gold. |
Devil's Workshop is a Night card from Nocturne. It's a gainer whose effect is determined by how many cards you've previously gained that turn, either gaining you a Gold, a card costing up to , or an Imp.
Contents |
FAQ
Official FAQ
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to ; 0, gain a Gold. | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
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German | Giftküche | |||
Japanese | ||||
Russian | Дьявольская Мастерская (pron. d'yavol'skaya mastyerskaya) |
Trivia
Preview
One trick Night cards can do is, they can care about what happened during the turn. Devil's Workshop is an example: it cares how many cards you gained this turn. You can skip buying stuff to get a Gold from it; you can try to get multiple cards so that Devil's Workshop gets you an Imp.