Necromancer
From DominionStrategy Wiki
Revision as of 00:49, 24 March 2018 by Werothegreat (Talk | contribs)
Necromancer | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Marco Morte |
Card text | |
Play a face up, non-Duration Action card from the trash, leaving it there and turning it face down for the turn. Setup: Put the 3 Zombies into the trash. |
Necromancer is an Action card from Nocturne. It allows you to play Actions that are in the trash. Handily enough, three Actions (the Zombies) are added to the trash for Necromancer to work with when he's in the game. Choose carefully: if you play multiple Necromancers in one turn, you have to choose a different trashed Action each time.
Contents |
FAQ
Official FAQ
- This plays a non-Duration Action card from the trash.
- Normally it can at least play one of the three Zombies, since they start the game in the trash.
- It can play other Action cards that make their way into the trash too.
- The played cards are turned over, to track that each can only be used once per turn this way; at end of turn, turn them back face up.
- Necromancer can play another Necromancer, though normally that will not be useful.
- The Action card stays in the trash; if an effect tries to move it, such as Encampment (from Empires) returning to the Supply, it will fail to move it.
- Necromancer can be used on a card that trashes itself when played; if the card checks to see if it was trashed (such as Pixie), it was not, but if the card does not check (such as Tragic Hero), it will function normally.
- Since the played card is not in play, "while this is in play" abilities (such as Tracker's) will not do anything.
Other rules clarifications
- Face-down cards in the trash can still be interacted with by cards other than Necromancer, such as Lurker, and you can still look at them if you want to know what they are.
- The restriction on movement only applies to effects that would have moved the card out of the play area if it were played normally; if a card is looking to move a card out of the trash, it may move itself. Thus, if you choose to play a Lurker (or Graverobber or Rogue) in the trash, it can gain itself out of the trash.
- If a face-down card in the trash is gained, and then later trashed in the same turn, it is returned to the trash face-up, meaning another Necromancer may play it.
Strategy
Synergies
Versions
English versions
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
French | Nécromancien | |||
German | Totenbeschwörer | |||
Japanese | 魔術師 (pron. majutsushi, lit. conjurer) | 廃棄置き場の中から、持続カード力一ド以外の表向きのアクションカード1枚を、場に出さずにこのターンの間だけ裏返しにして使用する。準備: 廃棄置き場にゾンビ3種類を置く。 | ||
Russian | Некромант (pron. nyekromant) |
Trivia
Preview
Finally, the powers of the dead are yours to command. It’s about time. Today I’m doing the last bonus preview, Necromancer.
Each Action card in the trash can only be used once per turn, though if there are multiple copies of a card in the trash, you’ll be able to play each copy within the same turn. When you play a card in the trash, you flip it over to indicate that. So if you play three Necromancers in a turn, one could play Zombie Spy, the next could play Zombie Apprentice to trash a Skulk, and the last could play the Skulk you just trashed. If you use Throne Room to play Necromancer twice, each play of Necromancer will have to play a different card from the trash. Necromancer can’t play Duration cards, and cards that try to move themselves (like Reserve cards from Adventures) fail to do so; they’re stuck in the trash.
Necromancer lets you play Action cards from the trash. And just to ensure that you always have some options there, the trash starts with three Action cards in it, the Zombies. And two of the Zombies can help you get other Action cards into the trash. Somehow it all works out.
Each Action card in the trash can only be used once per turn, though if there are multiple copies of a card in the trash, you’ll be able to play each copy within the same turn. When you play a card in the trash, you flip it over to indicate that. So if you play three Necromancers in a turn, one could play Zombie Spy, the next could play Zombie Apprentice to trash a Skulk, and the last could play the Skulk you just trashed. If you use Throne Room to play Necromancer twice, each play of Necromancer will have to play a different card from the trash. Necromancer can’t play Duration cards, and cards that try to move themselves (like Reserve cards from Adventures) fail to do so; they’re stuck in the trash.
—LastFootnote, Nocturne Bonus Preview #5: Necromancer
Secret History
This card came from the name. I had a list of names that fit the flavor of the set, and in some conversation thought, hey Necromancer could play cards from the trash. For a while it was a Band of Misfits, it became the card. You played it as something in the trash. That was way more confusing but seemed the only way to do it. And it had this looming problem of how best to stop infinite loops, plus sometimes a tracking issue (how many of these did I play as Markets?). Matt suggested turning the cards in the trash face down for the turn to both track what you'd done and stop infinite loops; this solved those problems, but also turned out to open the door to changing it to play the cards outright, rather than being Band of Misfits. This fixes some poor rules situations and also has better flavor; it plays the Zombies, it doesn't become a Zombie. Not working on Duration cards was a late change; there's no tracking there, which is awful.