Recruiter
Recruiter | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Julien Delval |
Card text | |
+2 Cards Trash a card from your hand. +1 Villager per it costs. |
Recruiter is an Action card from Renaissance. It is a trash-for-benefit card that provides Villagers based on the trashed card's cost. If the trashed card cost more than when trashed, Recruiter may be non-terminal.
Contents |
FAQ
Official FAQ
- First you draw 2 cards, then you trash a card from your hand.
- Trashing is not optional.
- For each the trashed card costs, you get +1 Villager; for example if you trash a Silver, you get +3 Villagers.
- You do not get anything for or amounts, just for .
Strategy
Card strength: 10/10
Impacts of other cards on Recruiter :
Smithy - variants and strong terminal Actions : ++
Gold - Gainers and Workshop variants : ++
Silver - Gainer: +
Copper - Trashers: +
Junking - Attacks: -
Basic Overview
Recruiter is everything one could wish for, it is a strong trasher without reducing hand size while providing Villagers. It excels at Estate trashing and allows your deck to rely far less on Village effects other than Recruiter You will want to get one the first time you hit in almost every game.
Impact of Recruiter
Most of the time one Recruiter is all your deck will need so let's see what adding that does for our deck:
- Consistency : Like all Villager effects Recruiter removes the fear of having all your Smithy variants or other terminal draw in your starting hand.
If you are not drawing deck yet, which means you might not find your Village effects, you are now able to use up those saved up Villagers to play your terminal actions.
- Trashing : Removing your three Estates is a significant improvement to any deck, Recruiter does that better than any other card in the game.
Additionally you can trash cards like Silver that you opened with to get to for three Villagers. Note that while you will trash Copper sometimes, it is encouraged to only do so if you have enough Villagers saved up already or have other strong Village effects in your deck.
- Reduction in the need for Village variants:
Having a Recruiter means that you no longer need as many Village effects to play your deck to its potential, in general reducing the need for Village effects allow you to buy those cards that you want to enable faster and in higher quantity than if you had no Recruiter in your deck. This can significantly speed up your deck building but should be done carefully, while trashing your starting Estates will create a buffer, those Villagers are going to run out and unless you have some form of replenishing them you will come into situations where you are unable to play all of your actions. Recruiter will usually not remove the need for Village effects by its own so be sure to not rely on Recruiter entirely oryou will be forced to trash cards to it you would not have not trashed just to be able to play some of your actions.
Recruiter with gain effects
Recruiter plays quite differently with gain effects such as Workshop variants, Silver gainers and Gold gainers. With either of them in the game you can often forego any other Workshop variants and build your deck way more aggressively in a way that would be way overterminal without Recruiter. Trashing a Gold e.g. gives you a net total of 5 Villagers, if you used a usually terminal action like Bandit to get the Gold you still gained four Villagers,because Recruiter draws 2 cards and you used Recruiter and Bandit to gain and trash the Gold that you of course had to draw, you lose one effective hand size for four Villagers, which is stronger than playing four Villages !
Recruiter in decks that win the game in one turn
Unlike Village effects and due to the nature of Villagers in that they may be used at your choosing, you can stockpile Villagers to then use them in one big turn with cards like Bridge or Inventor that benefit significantly from playing multiple copies in one turn. This can enable so called megaturns, turns where you drain most, if not all, of the Provinces or end the game on a 3-pile, that would otherwise require a lot of Village effects. Playing the game in such a fashion can often be faster than a more traditional approach and should be considered on Kingdoms that promote megaturns.
Synergies/Combos
- Gold - Gainers
- Workshop - variants
- Smithy - variants
- Silver - Gainers
- Treasurer
- Silk Merchant
- Flag Bearer
- Megaturn enablers such Bridge or Inventor
Antisynergies
- Absence of Copper trashing
- Strong junking cards like Mountebank and Witch note that these are usually terminal and benefit from Villagers however
Versions
English versions
Digital | Text | Release | Date | |
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+2 Cards. Trash a card from your hand. +1 Villager per it costs. | Renaissance | November 2018 |
Other language versions
Language | Name | Digital | Text | |
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Chinese | 招募員 (pron. zhāomù yuán) | |||
French | Recruteur | |||
German | Anwerber | |||
Japanese | スカウト (pron. sukauto, lit. scout) | +2 カードを引く。 手札1枚を廃棄する。そのコストにつき+1 村人トークン。 | ||
Russian | Вербовщик (pron. vyerbovshshik) |
Trivia
Preview
Secret History