Embassy
Embassy | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Marco Morte |
Card text | |
+5 Cards Discard 3 cards. When you gain this, each other player gains a Silver. |
Embassy is an Action card from Hinterlands. Its draw-five-discard-three offers incredible sifting and cycling for your deck. It is so good, in fact, that it gives your opponent a bonus when you gain it! The mechanics of the card make it more suited to Big Money, but it still plays well with any engine which has actions to spare.
Contents |
FAQ
Official FAQ
- The Silvers come from the Supply and are put into discard piles.
- Gaining them is not optional for the other players.
- If there are not enough Silvers left to go around, deal them out in turn order, starting with the player whose turn it is.
Other Rules clarifications
Strategy Article
Embassy most closely compares with Vault. Both cards offer card draw with good reliability for obtaining Golds and Provinces when played. Both cards deal with greening rather well, and both give some benefit to your opponents.
The difference is that Embassy trades some of the reliability of Vault for incredible deck cycling. Vault is a guaranteed Gold, and a guaranteed Province with a Gold in hand. Embassy is not, but it's still a good bet. The deck cycling makes Embassy somewhat better than Vault in engines, whereas Vault ends up being better in big money, but Embassy is no slouch there, either. Still, Embassy only increases your hand size by one. So if you plan on drawing your deck or if you have a refined deck, something which offers +3 cards may be preferable.
One very important combo to point out is with Tunnel. Embassy gives the largest pool of cards to discard Tunnel from at 9. You'll also get around to playing those extra Golds incredibly fast.
The effect of the on-gain ability is highly situational. In most situations it is not a particularly strong effect, but early in the game, the extra silver your opponent gains can be a major boost. This makes the card a poor buy in most / openings, although less so if you are the second player and buy the Embassy on your second turn, so their gained silver misses the first reshuffle. Later in the game, the silver is less beneficial as it will be closer to the average value of their deck, and in some cases (such as a highly-trimmed engine that does not rely on treasure, like a Minion deck) the silver could even be detrimental.
Synergies/Combos
Antisynergies
- Strong Trashing
Versions
English versions
Digital | Text | Release | Date | |
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+5 Cards. Discard 3 cards. When you gain this, each other player gains a Silver. |
Hinterlands 1st Edition | October 2011 | ||
+5 Cards. Discard 3 cards. When you gain this, each other player gains a Silver. |
Hinterlands 2nd Edition | December 2016 |
Other language versions
Trivia
Secret History