Exorcist
From DominionStrategy Wiki
Exorcist | |
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Info | |
Cost | |
Type(s) | Night |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Joshua Stewart |
Card text | |
Trash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles. |
Exorcist is a Night card from Nocturne. It's a Remodel variant that can only gain Spirits, and is the reason why the Spirit type exists.
Contents |
FAQ
Official FAQ
- The Spirits are Will-o'-Wisp, Imp, and Ghost.
- If for example you trash a Silver, you can gain a Will-o'-Wisp or Imp, as those both cost less than Silver.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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Trash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles. | Nocturne | November 2017 |
Other language versions
Trivia
Preview
Exorcist at last explains what Spirit is all about. It turns cards into Spirits. There are three Spirits and you've seen them all: Will-o'-Wisp, Imp, Ghost. So Exorcist can turn an Estate into a Wisp, a Silver into an Imp, and so on. And Wisp can draw Imp, and Imp can play Wisp, and Ghost can hit Wisps and Imps; if you get a bunch of Spirits they are a card-drawing package.
Secret History
An early Night card, but pared down. It sounded cool to do a Remodel that gained one of three non-supply cards. This set could have the cards, and could give them other uses too. I had the idea before I had any of the cards; then I slotted Ghost (tweaked from an Empires outtake) into the slot, and made Will-o'-Wisp to be a card a Boon gave you. Imp came last and then I could try Exorcist. At first it could trash cards from play too. It could only trash non-Duration cards because of tracking issues, but then we had trouble remembering that so then it could only trash Treasures from play. It was too powerful and cutting that part was key. And simplified it, hooray. It ended up a Night card that doesn't need to be a Night card, but I decided I preferred that to switching it to an Action.