Golem
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Golem | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Alchemy |
Illustrator(s) | Franz Vohwinkel |
Card text | |
Reveal cards from your deck until you reveal 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order. |
Golem is an Action card from Alchemy. When played, the Golem digs through your deck for two Action cards (other than Golems!) and makes you play them. This can be very powerful, since, like a village, it lets you play two Actions, but unlike a village it doesn't need to have Actions themselves in hand at the same time. However, it's also quite expensive—at , it's effectively more expensive than Gold! Playing Golem can be dangerous since you have to play whichever cards the Golem reveals; it may pull up cards you don't want to play, such as mandatory trashers in a hand full of Provinces!
Contents |
FAQ
Official FAQ
- Reveal cards from the top of your deck, one at a time, until you have revealed two Action cards that are not Golem.
- Discard all of the revealed cards except for the non-Golem Actions you found. If you did not find any, you are done.
- If you found one, play it. If you found two, play them both, in either order. You cannot choose not to play one of them.
- These Action cards are not in your hand and so are unaffected by things that look for cards in your hand. For example if one of them is Throne Room, you cannot use it on the other one.
Other Rules clarifications
Strategy Article
There isn't a Golem strategy article. It's been discussed on the forums in June 2011, July 2011, October 2011, and February 2014.
Golem can be very powerful, both drawing cards and playing them, but its main drawback is its cost of open Potion, then it's quite likely you'll draw instead of and will have to deal with the Potion as a dead card until you draw it with enough other treasures. On the other hand, if you wait to get the Potion, then by the time you're confident you can get , you probably don't want to spend a turn buying a Potion because you can already afford expensive engine pieces that you need sooner.
. If youThis drawback of Golem is largely mitigated in games with other
-cost cards, where transitioning into Golem is much easier.Alternatively, if Golem is the only engine but the Kingdom has cards like Colony or Goons which make an engine much better than Big Money.
-cost card on the board, it's probably viable only if there's no other way to build anGolem enables a few cute tricks and combos which are discussed below.
Synergies/Combos
- Other -cost cards make transitioning into a Golem strategy much easier.
- Slow games and Colony games make Golem more likely to be useful
- Combo: Golem and Scheme. If your deck has three actions - one Golem, one Scheme, and one X (anything) - you can play all three every turn. You play a Golem, which finds your Scheme and X; then, you use Scheme's ability to put the Golem back on top of your deck.
- Combo: Golem and Counting House. If your deck has only one non-Golem action - one Counting House - then every time you play a Golem, your whole deck will be put in your discard and all your Coppers will be available for the Counting House. Though cool, this is too slow to set up to beat a simpler Big Money strategy.
Antisynergies
- Cards that force you to do things you might not want to do if drawn by Golem
- Tactician might make you discard your whole hand
- Trading Post, Salvager, Apprentice, Bishop, Forager might make you trash good cards if you have no bad cards in your hand
- Ambassador might force you to give opponents a good card
- Fast engines that don't need Golem
- Ruins
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Reveal cards from your deck until you reveal 2 Action cards other than Golem cards. Discard the other cards, then play the Action cards in either order. | Alchemy 1st Edition | May 2010 | ||
Reveal cards from your deck until you reveal 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order. | Alchemy 2nd Edition | December 2018 |
Other language versions
Trivia
Secret History