Monument
Monument | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Julien Delval |
Card text | |
+ +1 |
Monument is an Action card from Prosperity. It is one of three cards which utilize tokens, along with Bishop and Goons. It is a terminal silver which grants a single token on play. It is strong both in big money, where it supplies a steady stream of points, and in engines, where it can be played repeatedly to generate large numbers of tokens.
Contents |
FAQ
Official FAQ
- See the Additional Rules section for rules on tokens.
Other Rules clarifications
Strategy Article
Original article by theory
Despite having one of the most awesome card images, Monument is one of the most boring cards. It’s not bad: the VP token power is good, and can really add up. Certainly if there are no better terminal Actions, then opening Monument/Silver is definitely better than Silver/Silver.
But the problem is that it competes with so much other stuff. If there aren’t any +Actions, then it has a pretty bad claim to be one of your terminal Actions. Even if there are, so many other cards offer more interesting (and more stackable) powers. Militias and Cutpurses provide nearly the same benefit while crippling your opponents; Salvager/Remodel/Bishop/{{Card|Island} trim your deck; Baron/Mining Village can catapult you to and before your opponents. (Monument is generally better than Scout and Navigator … but then again, what isn’t?)
Its unique perk is that it’s the only + card that really works well with Throne Room / King's Court. A Throned or Kinged Bishop usually just runs out of stuff to trash, whereas Throned and Kinged Goons are a bit of waste, since it only adds to the +Buy and not the + .
Naturally, Monument is nicer the earlier you buy it. It’s probably worth buying in the early game if there aren’t any other good options. Mid-game, it’s a good pickup if you’re feeling like you have Actions to burn and want to get some tiebreaker points. Late-game, it might be too late and you might be better off buying Estates/Gardens with your . (Unless, of course, you have a Royal Seal / Watchtower and can play it on the next turn, preferably Kinged or Throned.) And it works best in thin decks, where you can play it as often as possible.
Synergies/Combos
- Throne Room / King's Court
- Very long games / thin decks (both being situations where you can play it often)
Antisynergies
- The existence of more attractive Actions
- The existence of more attractive terminal Actions in a set without +Actions
- Sets that lead to fast games (e.g., Chapel, Gardens, Wharf)
Trivia
Secret History