Carpenter
From DominionStrategy Wiki
Carpenter | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Claus Stephan |
Card text | |
If no Supply piles are empty, +1 Action and gain a card costing up to . Otherwise, trash a card from your hand and gain a card costing up to more than it. |
Carpenter is an Action card from Allies. It starts out as a non-terminal gainer, but becomes a terminal remodeler later in the game.
Contents |
FAQ
Official FAQ
- First see if there are any empty Supply piles.
- If there are none, you get +1 Action and gain a card costing up to ; if there are one or more empty piles, instead you trash a card from your hand and gain a card costing up to more than the card you trashed.
Strategy
External strategy articles
Versions
English versions
Other language versions
Trivia
Secret History
An outtake from Empires, sans the +1 Action. The +1 Action helps! Started out here in a split pile.
Previous outtake
Ah yes, so many cards tried out for Engineer's slot...Finally, the one that held the slot for the longest out of these, a Workshop that turns into Remodel if a pile is empty. That seemed okay and like I could live with it if I couldn't do better, but I like Engineer better.