Adventurer
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− | {{Quote|Text=Those of you noting that Dark Ages is the 7th expansion, and that in the Secret History for Dominion I say that Adventurer came from the 7th expansion: that 7th expansion was the top-of-deck one. Ditto for Shanty Town.|Name=[[Donald X. Vaccarino]]|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards] | + | {{Quote|Text=Those of you noting that Dark Ages is the 7th expansion, and that in the Secret History for Dominion I say that Adventurer came from the 7th expansion: that 7th expansion was the top-of-deck one. Ditto for {{Card|Shanty Town}}.|Name=[[Donald X. Vaccarino]]|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards] |
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Revision as of 15:06, 14 March 2013
Adventurer | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Ryan Laukat |
Card text | |
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards. |
Adventurer is an Action card from the Base set. Since it draws cards but does not give +Action; it is terminal card draw; since it finds Treasures and discards other cards, it can be considered a sifter. Since it costs as much as Gold, it is often difficult to find a good use for it, since in the absence of trashers, Adventurer is liable to just draw Coppers.
Contents |
FAQ
Official FAQ
- If you have to shuffle in the middle, shuffle. Don't shuffle in the revealed cards as these cards do not go to the Discard pile until you have finished revealing cards.
- If you run out of cards after shuffling and still only have one Treasure, you get just that one Treasure.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Adventurer. It has been mentioned in this article by HiveMindEmulator, edited by theory.
If I asked you to enumerate the terminal draw cards, you’d probably forget Adventurer. I know I did at first. Technically, it’s terminal and it draws 2 cards, and like Library it guarantees no dead actions, and even no victory cards! Sounds great, but the problem is that it costs and will rarely be better than Gold in a BM deck with 7 Coppers in it. In pure BM (and engines too, for that matter), it’s basically always better to spend your terminals and purchases on something else.
Synergies/Combos
- Works with trashing, especially trashing to get rid of Coppers - Moneylender, Spice Merchant, Chapel.
Antisynergies
- Typically is worse than other sources of terminal draw.
Trivia
Secret History