Carpenter
From DominionStrategy Wiki
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|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] | ||
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− | + | === Previous outtake === | |
+ | {{Quote | ||
+ | |Text= Ah yes, so many cards tried out for {{Card|Engineer}}'s slot...Finally, the one that held the slot for the longest out of these, a {{Card|Workshop}} that turns into {{Card|Remodel}} if a pile is empty. That seemed okay and like I could live with it if I couldn't do better, but I like {{Card|Engineer}} better. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires cards] | ||
+ | }} | ||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 19:21, 20 March 2022
Carpenter | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Claus Stephan |
Card text | |
If no Supply piles are empty, +1 Action and gain a card costing up to . Otherwise, trash a card from your hand and gain a card costing up to more than it. |
Carpenter is an Action card from Allies. It starts out as a non-terminal gainer, but becomes a terminal remodeler later in the game.
Contents |
FAQ
Official FAQ
- First see if there are any empty Supply piles.
- If there are none, you get +1 Action and gain a card costing up to ; if there are one or more empty piles, instead you trash a card from your hand and gain a card costing up to more than the card you trashed.
Strategy
External strategy articles
Versions
English versions
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Schreinerin |
Trivia
Secret History
An outtake from Empires, sans the +1 Action. The +1 Action helps! Started out here in a split pile.
Previous outtake
Ah yes, so many cards tried out for Engineer's slot...Finally, the one that held the slot for the longest out of these, a Workshop that turns into Remodel if a pile is empty. That seemed okay and like I could live with it if I couldn't do better, but I like Engineer better.