Cavalry
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* Returning to your Action phase does not give you any +Actions; you have left however many you already had left. | * Returning to your Action phase does not give you any +Actions; you have left however many you already had left. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
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* If you gain this onto your deck (with e.g. {{Event|Demand}}), you will draw the Cavalry itself. | * If you gain this onto your deck (with e.g. {{Event|Demand}}), you will draw the Cavalry itself. | ||
+ | * If other on-gain effects are trying to move a gained Cavalry (e.g. {{card|Changeling}}, or {{project|Innovation}}), you may perform the other on-gain effects before or after Cavalry's effect. | ||
+ | ** However, if you gain this to your discard pile and then [[reshuffle]] while drawing the +2 Cards, the Cavalry [[stop-moving rule|can no longer be moved]] by other on-gain effects. The same is true if you gain it to your deck and then draw it. | ||
* Gaining a Cavalry during your Buy phase counts as ending it (for cards like {{Card|Wine Merchant}} and {{Project|Pageant}}). If you take multiple Buy phases, those cards will trigger multiple times. | * Gaining a Cavalry during your Buy phase counts as ending it (for cards like {{Card|Wine Merchant}} and {{Project|Pageant}}). If you take multiple Buy phases, those cards will trigger multiple times. | ||
+ | * You draw the 2 cards from a gained Cavalry before you return to your Action phase. This means that if you are topdecking any {{Card|Treasury|Treasuries}}, the Cavalry won't draw them. | ||
* Cavalry only returns you to your Action phase if gained in your Buy phase. If you gain it at [[Night]] (with e.g. {{Card|Devil's Workshop}}) or Clean-up (with e.g. {{Card|Improve}}), you'll still draw 2 cards, although this usually won't be useful. | * Cavalry only returns you to your Action phase if gained in your Buy phase. If you gain it at [[Night]] (with e.g. {{Card|Devil's Workshop}}) or Clean-up (with e.g. {{Card|Improve}}), you'll still draw 2 cards, although this usually won't be useful. | ||
== Strategy == | == Strategy == | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * {{Card|Swashbuckler}}. With {{ | + | * {{Card|Swashbuckler}}. With {{Artifact|Treasure Chest}} already on your side, each Cavalry you buy gives you an extra Action phase, so an extra Gold. |
* When used with a [[Gainer]], Cavalry can provide the +Buy for the kingdom. | * When used with a [[Gainer]], Cavalry can provide the +Buy for the kingdom. | ||
* When used with {{Project|Innovation}}, the first horse gained can be played immediately, continuing your turn. | * When used with {{Project|Innovation}}, the first horse gained can be played immediately, continuing your turn. | ||
* [[Cost reduction]] (e.g. 4 {{card|highway|highways}}) can allow you to buy the whole Cavalry pile for {{cost|0}}, which can be useful for triggering a [[three-pile ending]] or for taking advantage of the on-gain +2 cards in a game-ending [[megaturn]]. | * [[Cost reduction]] (e.g. 4 {{card|highway|highways}}) can allow you to buy the whole Cavalry pile for {{cost|0}}, which can be useful for triggering a [[three-pile ending]] or for taking advantage of the on-gain +2 cards in a game-ending [[megaturn]]. | ||
* {{Way|Way of the Horse}} allows you to frequently use Cavalry’s on-gain effect without the downsides of filling your deck with too many [[terminal|terminals]] or emptying the pile. | * {{Way|Way of the Horse}} allows you to frequently use Cavalry’s on-gain effect without the downsides of filling your deck with too many [[terminal|terminals]] or emptying the pile. | ||
+ | * With both {{Way|Way of the Horse}} and [[cost reduction]] to {{cost|0}}, this can be bought infinitely, allowing infinite points with {{card|Collection}} or {{card|Goons}}. | ||
== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardVersionImage|Cavalry|Cavalry}} || {{CardLangVersionImage|d=1}} || Gain 2 Horses. | + | | {{CardVersionImage|Cavalry|Cavalry}} || {{CardLangVersionImage|d=1}} || Gain 2 Horses.{{divline}}When you gain this, '''+2 Cards''', '''+1 Buy''', and if it's your Buy phase return to your Action phase. || Menagerie || March 2020 |
|} | |} | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | ! Dutch | ||
+ | | Cavalerie || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Pak 2 Paarden.{{Divline}}Als je deze kaart pakt,<br>'''+2 Kaarten''', '''+1 Aanschaf''' en<br>als het jouw aanschaffase is,<br>ge terug naar je actiefase. || (2020) | ||
|- | |- | ||
!German | !German | ||
− | | Kavallerie || [[File:Cavalry.German.png|100px|German language Cavalry 2020 by ASS]] || || Nimm 2 Pferde. | + | | Kavallerie || [[File:Cavalry.German.png|100px|German language Cavalry 2020 by ASS]] || {{CardLangVersionImage|German|d=1}} ||Nimm 2 Pferde.{{divline}}Wenn du diese Karte nimmst:<br>'''+2 Karten''', '''+1 Kauf''', und wenn es deine Kaufphase ist, kehre in deine Aktionsphase zurück. || (2020) |
|- | |- | ||
!Japanese | !Japanese |
Latest revision as of 05:26, 12 January 2024
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Cavalry | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
Gain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase. |
Cavalry is an Action card from Menagerie. When played, it gains Horses; when gained during your Buy phase, it returns you to your Action phase, similarly to Villa.
Contents |
[edit] FAQ
[edit] Official FAQ
- When you gain Cavalry in your Buy phase, you get +2 Cards, +1 Buy, and return to your Action phase.
- When you gain Cavalry in a different phase or during another player's turn, you get +2 Cards and +1 Buy.
- +1 Buy is not useful if it is not your turn.
- This ability of Cavalry is not playing the Cavalry, and does not put Cavalry into play.
- Returning to your Action phase does not cause "start of turn" abilities to repeat; however when your Buy phase happens again after that, "start of your Buy phase" abilities can repeat.
- Returning to your Action phase does not give you any +Actions; you have left however many you already had left.
[edit] Other rules clarifications
- If you gain this onto your deck (with e.g. Demand), you will draw the Cavalry itself.
- If other on-gain effects are trying to move a gained Cavalry (e.g. Changeling, or Innovation), you may perform the other on-gain effects before or after Cavalry's effect.
- However, if you gain this to your discard pile and then reshuffle while drawing the +2 Cards, the Cavalry can no longer be moved by other on-gain effects. The same is true if you gain it to your deck and then draw it.
- Gaining a Cavalry during your Buy phase counts as ending it (for cards like Wine Merchant and Pageant). If you take multiple Buy phases, those cards will trigger multiple times.
- You draw the 2 cards from a gained Cavalry before you return to your Action phase. This means that if you are topdecking any Treasuries, the Cavalry won't draw them.
- Cavalry only returns you to your Action phase if gained in your Buy phase. If you gain it at Night (with e.g. Devil's Workshop) or Clean-up (with e.g. Improve), you'll still draw 2 cards, although this usually won't be useful.
[edit] Strategy
[edit] Synergies/Combos
- Swashbuckler. With Treasure Chest already on your side, each Cavalry you buy gives you an extra Action phase, so an extra Gold.
- When used with a Gainer, Cavalry can provide the +Buy for the kingdom.
- When used with Innovation, the first horse gained can be played immediately, continuing your turn.
- Cost reduction (e.g. 4 highways) can allow you to buy the whole Cavalry pile for , which can be useful for triggering a three-pile ending or for taking advantage of the on-gain +2 cards in a game-ending megaturn.
- Way of the Horse allows you to frequently use Cavalry’s on-gain effect without the downsides of filling your deck with too many terminals or emptying the pile.
- With both Way of the Horse and cost reduction to , this can be bought infinitely, allowing infinite points with Collection or Goons.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase. |
Menagerie | March 2020 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
Sometimes I try to make a new version of a favorite card. This is the new Villa. Villa saves you when what you needed was more Actions; this saves you when what you needed was more cards. It didn't change, though there was some noise about, should you get +1 Buy if you gain it in your Action phase, since that's easy to forget. Good luck remembering that. For years I wanted to make a when-gain that drew you cards, and tried some that died; all it took was returning you to your Action phase so you could play them.