Cavalry
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+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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+ | !German | ||
+ | | Kavallerie || || [[File:Cavalry.German.png|100px]] || || | ||
+ | |- | ||
+ | |} | ||
== Trivia == | == Trivia == |
Revision as of 12:37, 9 September 2020
Cavalry | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
Gain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase. |
Cavalry is an Action card from Menagerie. When played, it gains Horses; when gained during your Buy phase, it returns you to your Action phase, similarly to Villa.
Contents |
FAQ
Official FAQ
- When you gain Cavalry in your Buy phase, you get +2 Cards, +1 Buy, and return to your Action phase.
- When you gain Cavalry in a different phase or during another player's turn, you get +2 Cards and +1 Buy.
- +1 Buy is not useful if it is not your turn.
- This ability of Cavalry is not playing the Cavalry, and does not put Cavalry into play.
- Returning to your Action phase does not cause "start of turn" abilities to repeat; however when your Buy phase happens again after that, "start of your Buy phase" abilities can repeat.
- Returning to your Action phase does not give you any +Actions; you have left however many you already had left.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase. |
Menagerie | March 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Kavallerie |
Trivia
Secret History
Sometimes I try to make a new version of a favorite card. This is the new Villa. Villa saves you when what you needed was more Actions; this saves you when what you needed was more cards. It didn't change, though there was some noise about, should you get +1 Buy if you gain it in your Action phase, since that's easy to forget. Good luck remembering that. For years I wanted to make a when-gain that drew you cards, and tried some that died; all it took was returning you to your Action phase so you could play them.