Devil's Workshop
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
+ | * This counts all cards you have gained this turn, including cards gained at Night prior to playing it. | ||
+ | * You cannot choose a different benefit; if you have gained two or more cards, you have to gain an Imp, you cannot take a card costing up to {{Cost|4}} or a Gold instead. | ||
+ | * Normally, bought cards are then gained, but cards exchanged for (such as {{Card|Vampire}} exchanging for {{Card|Bat}}) are not gained. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
== Strategy == | == Strategy == |
Revision as of 16:50, 16 November 2017
Devil's Workshop | |
---|---|
Info | |
Cost | |
Type(s) | Night |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Claus Stephan |
Card text | |
If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to ; 0, gain a Gold. |
Devil's Workshop is a Night card from Nocturne. It's a gainer whose effect is determined by how many cards you've previously gained that turn, either gaining you a Gold, a card costing up to , or an Imp.
Contents |
FAQ
Official FAQ
- This counts all cards you have gained this turn, including cards gained at Night prior to playing it.
- You cannot choose a different benefit; if you have gained two or more cards, you have to gain an Imp, you cannot take a card costing up to or a Gold instead.
- Normally, bought cards are then gained, but cards exchanged for (such as Vampire exchanging for Bat) are not gained.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to ; 0, gain a Gold. | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
German | Giftküche | |||
Japanese | ||||
Russian | Дьявольская Мастерская (pron. d'yavol'skaya mastyerskaya) |
Trivia
Preview
One trick Night cards can do is, they can care about what happened during the turn. Devil's Workshop is an example: it cares how many cards you gained this turn. You can skip buying stuff to get a Gold from it; you can try to get multiple cards so that Devil's Workshop gets you an Imp.